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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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multimesh.h
Commit message (
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Author
Age
Files
Lines
*
Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
1
-0
/
+16
*
Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-5
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-10
/
+10
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-1
/
+1
*
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
1
-22
/
+11
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
Bastiaan Olij
2019-04-26
1
-0
/
+5
*
Expose visible instance count to multimesh
Juan Linietsky
2019-04-22
1
-0
/
+4
*
added ability to set instance_transform_2d in multimesh
clayjohn
2019-02-08
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixes to multimesh, added custom data and checks to avoid reconfiguring if in...
Juan Linietsky
2018-09-05
1
-0
/
+18
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Rename Godot-specific resource extensions
George Marques
2017-06-15
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-14
/
+10
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-5
/
+27
|
\
|
*
Instancing is working! (hooray)
Juan Linietsky
2016-11-22
1
-5
/
+0
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+28
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+79