| Commit message (Expand) | Author | Age | Files | Lines |
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* | | Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders | Johan Aires Rastén | 2023-04-20 | 1 | -0/+1 |
* | | Add EXPOSURE built in to spatial shaders | clayjohn | 2023-04-12 | 1 | -0/+3 |
* | | Write out render_mode even when mode is set to default in VisualShaders | clayjohn | 2023-04-11 | 1 | -3/+9 |
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* | Prevent preview error for the instance parameter in visual shader | Yuri Rubinsky | 2023-02-03 | 1 | -0/+5 |
* | Merge pull request #71479 from raulsntos/virtual-return-type | Rémi Verschelde | 2023-02-01 | 1 | -2/+8 |
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| * | Use enum instead of int in virtual methods return type | Raul Santos | 2023-01-31 | 1 | -2/+8 |
* | | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde | 2023-02-01 | 1 | -0/+2 |
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| * | | Expose EYE_OFFSET to gdshader code | Bastiaan Olij | 2023-02-01 | 1 | -0/+2 |
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* / | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl | 2023-01-31 | 1 | -1/+1 |
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* | PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" | Aaron Franke | 2023-01-24 | 1 | -1/+1 |
* | Some refactoring for visual shader texture functions | Yuri Rubinsky | 2023-01-20 | 1 | -1/+0 |
* | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | 2023-01-18 | 1 | -4/+0 |
* | Add few improvements for `VisualShaderNodeParticleRandomness` | Yuri Rubinsky | 2023-01-09 | 1 | -8/+0 |
* | Add `uint` type support to visual shaders | Yuri Rubinsky | 2023-01-06 | 1 | -12/+103 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Add missing CUSTOM inputs for the spatial/vertex mode of visual shader | Yuri Rubinsky | 2022-12-26 | 1 | -0/+4 |
* | Optimize a code generation of visual shader particles | Yuri Rubinsky | 2022-12-11 | 1 | -49/+39 |
* | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | 2022-12-03 | 1 | -0/+2 |
* | Simplify GDVIRTUAL_CALL calls | kobewi | 2022-10-19 | 1 | -10/+6 |
* | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde | 2022-10-10 | 1 | -3/+2 |
* | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg | 2022-10-07 | 1 | -190/+190 |
* | Fix boolean connection to ports of other types in visual shader | Yuri Rubinsky | 2022-10-03 | 1 | -1/+1 |
* | Clean up canvas light shader API. | clayjohn | 2022-09-28 | 1 | -0/+3 |
* | Add conversion for uniform_name property in visual shader | Yuri Rubinsky | 2022-09-07 | 1 | -0/+11 |
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | 2022-09-02 | 1 | -170/+170 |
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| * | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | 2022-09-01 | 1 | -170/+170 |
* | | Replace Vector2(i) with Size2(i) for methods returning a size | Johan Aires Rastén | 2022-09-01 | 1 | -2/+2 |
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* | Allow using integer varyings with `flat` interpolation modifier | Yuri Rubinsky | 2022-08-25 | 1 | -55/+33 |
* | Replace Array return types with TypedArray 2 | kobewi | 2022-08-23 | 1 | -2/+2 |
* | Make `_validate_property` a multilevel method | Yuri Sizov | 2022-08-22 | 1 | -3/+3 |
* | Improve visual shader defaults for quality of life | QbieShay | 2022-08-12 | 1 | -3/+3 |
* | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner | 2022-08-02 | 1 | -0/+8 |
* | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | 2022-07-28 | 1 | -1/+1 |
* | Add a check to prevent duplicating connections in visual shader | Yuri Rubinsky | 2022-07-27 | 1 | -0/+6 |
* | Fix visual shader graph not correctly updating when multiple tabs opened | Yuri Rubinsky | 2022-07-16 | 1 | -18/+39 |
* | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | 2022-06-16 | 1 | -84/+0 |
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| * | Remove engine version from visual shader | Yuri Rubinsky | 2022-06-10 | 1 | -84/+0 |
* | | Revert vector4 output ports in visual shaders | Yuri Rubinsky | 2022-06-11 | 1 | -5/+10 |
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* | Use IGN instead of white noise for sky dithering | clayjohn | 2022-05-24 | 1 | -0/+1 |
* | Fix connection of subports after uniform->constant conversion in vshader | Yuri Rubinsky | 2022-05-23 | 1 | -0/+42 |
* | Add a new HashSet template | reduz | 2022-05-20 | 1 | -8/+8 |
* | Use range iterators for RBSet in most cases | Aaron Record | 2022-05-19 | 1 | -2/+2 |
* | Add dedicated macros for property name extraction | Haoyu Qiu | 2022-05-19 | 1 | -4/+4 |
* | Merge pull request #60986 from fire-forge/capitalism | Rémi Verschelde | 2022-05-16 | 1 | -1/+1 |
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| * | Capitalize/fix some property enum hints | FireForge | 2022-05-12 | 1 | -1/+1 |
* | | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -29/+29 |
* | | Capitalize output port names in visual shader | FireForge | 2022-05-13 | 1 | -58/+58 |
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* | Continue to improve vector4 type in visual shaders | Yuri Roubinsky | 2022-04-22 | 1 | -134/+66 |
* | Add Vector4 to VisualShader | Hendrik Brucker | 2022-04-12 | 1 | -3/+180 |
* | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky | 2022-03-29 | 1 | -1/+0 |