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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
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* Minor fixes to shadow atlases:jfons2022-01-241-9/+13
* Add nodiscard to core math classes to catch c++ errors.lawnjelly2022-01-201-2/+2
* Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde2022-01-191-1/+0
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| * Fix materials not updating when texture replaced/deletedBrian Semrau2021-11-011-1/+0
* | Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde2022-01-181-2/+2
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| * | Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-2/+2
* | | Fix volumetric fog memory leak on resizeclayjohn2022-01-171-0/+3
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* | New OpenGL batching canvas rendererclayjohn2022-01-111-5/+5
* | Use fill() to fill an entire image instead of setting pixels individually.Anilforextra2022-01-081-5/+1
* | Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...JFonS2022-01-051-23/+56
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| * | GPULightmapper: react on sky ambient propertiesWilliam Deurwaarder2021-12-241-23/+56
* | | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-9/+9
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| * | | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-9/+9
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* | | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-73/+330
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| * | | Added SSIL post processing effectclayjohn2021-11-061-73/+330
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* | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* | Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde2021-12-101-1/+1
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| * | Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* | | Fix volumetric fog in combination with spotlightsHendrik Brucker2021-12-081-2/+2
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* | Merge pull request #51679 from Je06jm/fsrRémi Verschelde2021-11-241-51/+107
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| * | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-51/+107
* | | [macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg2021-11-241-0/+37
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* | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-3/+12
* | Implement CameraEffects override_exposureDominic-ATOR2021-11-081-7/+16
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* Merge pull request #54403 from briansemrau/fix-small-fogvolumeRémi Verschelde2021-10-311-0/+4
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| * Disallow compute dispatch with zero dimensions.Brian Semrau2021-10-301-0/+4
* | Fix error spammed to output if `FogVolume` is setted to sceneYuri Roubinsky2021-10-291-1/+1
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* Fix crash when opening a converted `FogMaterial`Yuri Roubinsky2021-10-291-2/+2
* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-58/+659
* Add Soft Very Low shadow quality mode for 3DHugo Locurcio2021-10-211-2/+12
* Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde2021-10-191-1/+1
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| * Fix several issues with directional shadowsBrian Semrau2021-10-141-1/+1
* | Swap args of Plane(point, normal) constructormennomax2021-10-151-3/+3
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* Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-8/+2
* Use range iterators for `Map`Lightning_A2021-09-301-4/+4
* Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-153/+153
* Fix access to render target texture for XR interfacesBastiaan Olij2021-09-281-0/+7
* Construct values only when necessary.Anilforextra2021-09-251-10/+4
* Construct values only when necessary.Anilforextra2021-09-231-1/+1
* Optionally scale 3D render contentBastiaan Olij2021-08-261-4/+6
* Scale color output in the mobile renderer to provide HDR supportBastiaan Olij2021-08-231-0/+6
* Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-191-75/+173
* Fixes to mobile rendererreduz2021-08-171-3/+5
* Fix read from screen and depth textureBastiaan Olij2021-08-151-0/+103
* Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde2021-08-141-3/+73
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| * Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij2021-08-131-3/+73
* | Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde2021-08-131-7/+3
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| * Fix directional shadow biasreduz2021-07-291-7/+3
* | Fixes and optimizations to mobile rendererreduz2021-08-101-1/+0
* | Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij2021-08-061-22/+104