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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_rd
/
renderer_scene_render_rd.cpp
Commit message (
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Author
Age
Files
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Minor fixes to shadow atlases:
jfons
2022-01-24
1
-9
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+13
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Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-20
1
-2
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+2
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Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-1
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+0
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Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-1
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+0
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Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-18
1
-2
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+2
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Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-2
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+2
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Fix volumetric fog memory leak on resize
clayjohn
2022-01-17
1
-0
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+3
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-5
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+5
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Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
1
-5
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+1
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Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...
JFonS
2022-01-05
1
-23
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+56
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GPULightmapper: react on sky ambient properties
William Deurwaarder
2021-12-24
1
-23
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+56
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-9
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+9
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-9
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+9
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-73
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+330
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-73
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+330
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-10
1
-1
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+1
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
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+1
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Fix volumetric fog in combination with spotlights
Hendrik Brucker
2021-12-08
1
-2
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+2
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Merge pull request #51679 from Je06jm/fsr
Rémi Verschelde
2021-11-24
1
-51
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+107
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-51
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+107
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[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-11-24
1
-0
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+37
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-3
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+12
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Implement CameraEffects override_exposure
Dominic-ATOR
2021-11-08
1
-7
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+16
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Merge pull request #54403 from briansemrau/fix-small-fogvolume
Rémi Verschelde
2021-10-31
1
-0
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+4
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Disallow compute dispatch with zero dimensions.
Brian Semrau
2021-10-30
1
-0
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+4
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Fix error spammed to output if `FogVolume` is setted to scene
Yuri Roubinsky
2021-10-29
1
-1
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+1
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Fix crash when opening a converted `FogMaterial`
Yuri Roubinsky
2021-10-29
1
-2
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+2
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-58
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+659
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Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-21
1
-2
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+12
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Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-19
1
-1
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+1
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Fix several issues with directional shadows
Brian Semrau
2021-10-14
1
-1
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+1
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Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-3
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+3
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Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-8
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+2
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-4
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+4
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Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-153
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+153
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Fix access to render target texture for XR interfaces
Bastiaan Olij
2021-09-28
1
-0
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+7
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Construct values only when necessary.
Anilforextra
2021-09-25
1
-10
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+4
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Construct values only when necessary.
Anilforextra
2021-09-23
1
-1
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+1
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Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-4
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+6
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Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-23
1
-0
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+6
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Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
1
-75
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+173
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Fixes to mobile renderer
reduz
2021-08-17
1
-3
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+5
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Fix read from screen and depth texture
Bastiaan Olij
2021-08-15
1
-0
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+103
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Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rémi Verschelde
2021-08-14
1
-3
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+73
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Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-13
1
-3
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+73
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Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
1
-7
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+3
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Fix directional shadow bias
reduz
2021-07-29
1
-7
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+3
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Fixes and optimizations to mobile renderer
reduz
2021-08-10
1
-1
/
+0
*
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Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
1
-22
/
+104
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