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path: root/servers/rendering/rendering_server_default.h
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* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+1
* Merge pull request #79696 from reduz/call-on-render-threadYuri Sizov2023-07-311-0/+11
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| * Add ability to call code on rendering threadJuan Linietsky2023-07-261-0/+11
* | Add custom texture create functionBastiaan Olij2023-07-261-0/+4
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* Fix crash when calling get_video_adapter_* in a threaduniveous2023-07-191-14/+17
* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+1
* Expose viewports render targer RIDBastiaan Olij2023-03-311-0/+1
* Merge duplicate rd_texture functionsBastiaan Olij2023-03-101-1/+1
* Move some worker_thread_pool.h includes out of header filesmyaaaaaaaaa2023-02-131-0/+1
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-011-3/+3
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-3/+3
* | Remove viewport_set_disable_environment in favor of viewport_set_environment_...clayjohn2023-01-301-1/+1
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* Fix scaling issue in `draw_line` and similar methodsDanil Alexeev2023-01-161-1/+1
* Add framework for avoidance of color flash in new windowsPedro J. Estébanez2023-01-121-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde2022-12-231-0/+1
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| * Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+1
* | Scale MSDF font outline with the font size and MSDF source size to match dyna...bruvzg2022-12-171-1/+1
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* Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-1/+0
* Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+1
* Viewport canvas cull mask featureBimDav2022-10-311-0/+4
* Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+2
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| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+2
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-1/+7
* | Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-3/+3
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* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
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| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-17/+17
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| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-17/+17
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* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-2/+2
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| * | Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-2/+2
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* / Implement Physical Light Units as an optional setting.clayjohn2022-08-311-14/+23
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* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-1/+2
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| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-1/+2
* | Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-0/+1
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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-5/+5
* Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde2022-07-281-10/+10
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| * Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-10/+10
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Clean up Shader Preprocessorreduz2022-07-221-0/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+3
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-4/+4
* Remove Octreelawnjelly2022-07-061-1/+0
* Split dependency logicBastiaan Olij2022-06-281-2/+8
* Merge pull request #61221 from BastiaanOlij/split_gi_effectsRémi Verschelde2022-06-231-2/+2
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| * Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-2/+2
* | Merge pull request #35758 from zmanuel/eliminate-draw-pendingRémi Verschelde2022-06-221-1/+0
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| * Remove redundant thread sync counter draw_pendingManuel Moos2021-03-211-1/+0
* | Implement Running Godot as Movie Writerreduz2022-06-211-0/+1