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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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rendering_server_default.h
Commit message (
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Author
Age
Files
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
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+1
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Merge pull request #79696 from reduz/call-on-render-thread
Yuri Sizov
2023-07-31
1
-0
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+11
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Add ability to call code on rendering thread
Juan Linietsky
2023-07-26
1
-0
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+11
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
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+4
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Fix crash when calling get_video_adapter_* in a thread
univeous
2023-07-19
1
-14
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+17
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For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
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+1
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Expose viewports render targer RID
Bastiaan Olij
2023-03-31
1
-0
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+1
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Merge duplicate rd_texture functions
Bastiaan Olij
2023-03-10
1
-1
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+1
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Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
1
-0
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+1
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Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
1
-3
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+3
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-3
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+3
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Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-30
1
-1
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+1
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Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-16
1
-1
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+1
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Add framework for avoidance of color flash in new windows
Pedro J. Estébanez
2023-01-12
1
-0
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
1
-0
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+1
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Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
1
-0
/
+1
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Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-17
1
-1
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+1
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Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
1
-1
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+0
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Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
1
-0
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+1
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Viewport canvas cull mask feature
BimDav
2022-10-31
1
-0
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+4
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+2
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-1
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+7
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-3
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+3
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-1
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+1
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
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+1
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-17
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+17
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-17
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+17
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-2
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+2
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Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-2
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+2
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-14
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+23
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Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-1
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+2
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-1
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+2
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Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
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+1
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-5
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+5
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Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
1
-10
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+10
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-10
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+10
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-1
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+1
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+1
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
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+3
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Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-4
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+4
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Remove Octree
lawnjelly
2022-07-06
1
-1
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+0
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-2
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+8
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Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-23
1
-2
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+2
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-2
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+2
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Merge pull request #35758 from zmanuel/eliminate-draw-pending
Rémi Verschelde
2022-06-22
1
-1
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+0
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Remove redundant thread sync counter draw_pending
Manuel Moos
2021-03-21
1
-1
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+0
*
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Implement Running Godot as Movie Writer
reduz
2022-06-21
1
-0
/
+1
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