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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
servers
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rendering
/
rendering_server_default.h
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Author
Age
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Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
1
-1
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+1
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add support for glow maps
Ansraer
2022-01-20
1
-1
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+1
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Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-22
1
-1
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+0
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Make draw/compute lists threadsafe
Brian Semrau
2021-11-11
1
-1
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+0
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-1
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+1
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
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+1
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Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-1
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+1
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Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
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+1
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
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+1
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
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+1
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-2
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+2
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-2
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+2
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-0
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+3
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-0
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+3
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-1
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+5
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
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+2
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Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-05
1
-8
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+2
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-1
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+11
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Implement distance fade and transparency
JFonS
2021-10-25
1
-2
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+2
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Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
1
-1
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+1
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Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-1
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+1
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Makes FontData importable resource.
bruvzg
2021-08-27
1
-0
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+1
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Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-0
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+1
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Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
1
-4
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+4
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Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-7
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+7
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Implement more rendering options as specialization constants
reduz
2021-07-19
1
-0
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+2
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Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
1
-1
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+1
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Fix Render Info
reduz
2021-07-03
1
-2
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+2
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Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
1
-1
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+0
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Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-37
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+1
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Deprecate ImmediateGeometry
reduz
2021-06-30
1
-16
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+3
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Fixes to 2D viewport
reduz
2021-06-29
1
-0
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+1
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Implement animation slice drawing in CanvasItem
reduz
2021-06-17
1
-0
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+2
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Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-1
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+7
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Refactor VisibilityNotifier
reduz
2021-06-16
1
-0
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+2
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Implement visibility range and dependencies.
jfons
2021-06-14
1
-2
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+2
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Rename GI Classes
reduz
2021-06-05
1
-30
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+30
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-11
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+11
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Fixes missng 2D engine bits
reduz
2021-05-11
1
-0
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+1
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Implement Particle Trails
reduz
2021-04-30
1
-0
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+6
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Implement occlusion culling
jfons
2021-04-23
1
-0
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+7
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Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
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+1
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fix issue vulkan crash on open shader materials
sboronczyk
2021-03-13
1
-1
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+1
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Fix negative VRAM values
Ev1lbl0w
2021-03-05
1
-1
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+1
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Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-3
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+3
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Make Servers truly Thread Safe
reduz
2021-02-10
1
-589
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+622
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Improve SDFGI indirect light feedback loop
reduz
2021-02-07
1
-1
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+1
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Simplify Volumetric Fog
reduz
2021-02-06
1
-3
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+1
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Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
1
-1
/
+1
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