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path: root/servers/rendering_server.h
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* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-2/+2
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| * Change Array arguments to TypedArraykobewi2022-09-011-2/+2
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-22/+22
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| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-22/+22
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* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-2/+2
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| * | Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-2/+2
* | | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-9/+13
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* | Add a per-light volumetric fog energy propertyHugo Locurcio2022-08-301-1/+1
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* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-1/+2
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| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-1/+2
* | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde2022-08-261-0/+1
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| * | Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-0/+1
* | | Replace Array return types with TypedArray 3kobewi2022-08-241-4/+4
* | | Replace Array return types with TypedArray 2kobewi2022-08-231-1/+4
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* / Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn2022-08-191-2/+4
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* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-0/+1
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-7/+7
* Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio2022-08-031-2/+4
* Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde2022-07-281-13/+13
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| * Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-13/+13
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
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* Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky2022-07-251-3/+1
* Clean up Shader Preprocessorreduz2022-07-221-0/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+11
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-4/+4
* Implement Running Godot as Movie Writerreduz2022-06-211-0/+2
* Initial TAA implementationjfons2022-06-071-1/+4
* Ensure has_os_features is safely called as it can't be called from within the...Bastiaan Olij2022-06-011-1/+1
* Add Cone and Cylinder shapes to FogVolumeHugo Locurcio2022-05-251-0/+3
* Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio2022-05-031-0/+1
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-1/+1
* Restore antialiasing for `draw_line`Yuri Roubinsky2022-04-121-1/+1
* Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-1/+8
* Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-1/+0
* Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde2022-03-041-0/+1
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| * Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio2022-02-251-0/+1
* | Fix typo in SSR roughness quality enum value namesHugo Locurcio2022-02-281-4/+4
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* Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde2022-02-101-2/+2
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| * Tweak default SDFGI settings for better qualityHugo Locurcio2022-02-061-2/+2
* | Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bitsRémi Verschelde2022-02-101-2/+2
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| * | Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio2022-02-041-2/+2
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* / Fix BLEND_SHAPE_MASKreduz2022-02-081-1/+1
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* Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde2022-01-261-1/+1
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| * add support for glow mapsAnsraer2022-01-201-1/+1
* | Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde2022-01-201-1/+1
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| * Rename and reorder bake mode properties for consistencyHugo Locurcio2021-12-141-1/+1
* | Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-11/+1
* | Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-1/+11
* | Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-8/+1
* | Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky2022-01-121-2/+1