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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering_server.h
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-2
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+2
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-22
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+22
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-22
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+22
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-2
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+2
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Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-2
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+2
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-9
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+13
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Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-1
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+1
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Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-1
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+2
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-1
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+2
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Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-26
1
-0
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+1
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Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
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+1
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Replace Array return types with TypedArray 3
kobewi
2022-08-24
1
-4
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+4
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Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-1
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+4
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Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
1
-2
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+4
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Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-0
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+1
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-7
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+7
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Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-08-03
1
-2
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+4
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Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
1
-13
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+13
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-13
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+13
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-1
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+1
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Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-3
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+1
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+1
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
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+11
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Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-4
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+4
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Implement Running Godot as Movie Writer
reduz
2022-06-21
1
-0
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+2
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Initial TAA implementation
jfons
2022-06-07
1
-1
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+4
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Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-06-01
1
-1
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+1
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Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-25
1
-0
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+3
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
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+1
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
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+1
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Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-12
1
-1
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+1
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-1
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+8
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-1
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+0
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Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-04
1
-0
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+1
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Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
1
-0
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+1
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Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-28
1
-4
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+4
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Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-10
1
-2
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+2
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Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
1
-2
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+2
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Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits
Rémi Verschelde
2022-02-10
1
-2
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+2
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Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-02-04
1
-2
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+2
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Fix BLEND_SHAPE_MASK
reduz
2022-02-08
1
-1
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+1
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Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
1
-1
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+1
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add support for glow maps
Ansraer
2022-01-20
1
-1
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+1
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Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
1
-1
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+1
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Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-14
1
-1
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+1
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-11
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+1
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
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+11
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Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-8
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+1
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Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-2
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+1
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