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Redot Engine – Multi-platform 2D and 3D game engine
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BaseMaterial3D.xml
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Author
Age
Files
Lines
*
Remove note about missing per-vertex-shading
TheYellowArchitect
2024-10-18
1
-2
/
+1
*
reverted naming to premul alpha (no T)
QbieShay
2024-05-01
1
-1
/
+1
*
Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-0
/
+3
*
Add keywords to improve search in the class reference
Hugo Locurcio
2024-02-22
1
-6
/
+6
*
Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
1
-0
/
+1
*
Fix various typos in documentation
Septian
2023-12-27
1
-1
/
+1
*
Improve and clarify texture filtering documentation
Hugo Locurcio
2023-11-14
1
-6
/
+6
*
Improve documentation related for particle subemitters, collision and attractors
Hugo Locurcio
2023-10-25
1
-1
/
+1
*
Validate `code` tags for class and member references
Yuri Sizov
2023-10-03
1
-2
/
+2
*
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
Milan Gruner
2023-09-05
1
-1
/
+7
*
Improve the top docs sections of VFX classes
MewPurPur
2023-08-11
1
-3
/
+3
*
Initialize MSDF parameters in BaseMaterial3D with default
detomon
2023-07-28
1
-1
/
+1
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
Hugo Locurcio
2023-05-06
1
-2
/
+2
*
Fix some wrong descriptions in the docs
Rindbee
2023-03-21
1
-1
/
+1
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Correct docs for keep_scale in BaseMaterial3D
clayjohn
2023-02-17
1
-1
/
+1
*
Document unsupported features in Mobile and Compatibility rendering methods
Hugo Locurcio
2023-02-13
1
-21
/
+23
*
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2023-01-03
1
-2
/
+2
*
Make Roughness and Refraction not mention AO
[Error:27]
2022-12-02
1
-2
/
+2
*
Implement is_animated and casts_shadows
clayjohn
2022-11-13
1
-6
/
+7
*
Document the BaseMaterial3D class
Hugo Locurcio
2022-10-24
1
-3
/
+11
*
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
1
-1
/
+1
*
Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayer...
MJacred
2022-09-08
1
-1
/
+1
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-3
/
+6
*
Improve documentation for BaseMaterial3D's alpha scissor threshold
Hugo Locurcio
2022-08-29
1
-1
/
+1
*
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
1
-1
/
+1
*
Merge pull request #64739 from Calinou/doc-anisotropic-filter
Clay John
2022-08-22
1
-2
/
+2
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*
Improve documentation related to anisotropic filtering
Hugo Locurcio
2022-08-22
1
-2
/
+2
*
|
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
Rémi Verschelde
2022-08-22
1
-0
/
+2
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*
Clamp BaseMaterial3D triplanar sharpness to values that never look broken
Hugo Locurcio
2022-02-27
1
-0
/
+2
*
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[doc] Use "param" instead of "code" to refer to parameters (8)
Andy Maloney
2022-08-12
1
-1
/
+1
*
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Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-9
/
+9
*
|
Tweak StandardMaterial3D's default height properties
Hugo Locurcio
2022-08-04
1
-2
/
+16
*
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Treat specular less than 0.02 as occlusion
clayjohn
2022-07-31
1
-1
/
+1
*
|
Document what the Z component is used for in BaseMaterial3D UV coords
Aaron Franke
2022-07-23
1
-4
/
+4
*
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Always sample the heightmap with linear filtering in BaseMaterial3D
Hugo Locurcio
2022-06-14
1
-0
/
+1
*
|
Rename BaseMaterial3D properties to use fully spelled out "texture"
Hugo Locurcio
2022-05-24
1
-9
/
+13
*
|
Fix typos with codespell
Rémi Verschelde
2022-05-23
1
-1
/
+1
*
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Merge pull request #59419 from Calinou/doc-basematerial3d-detail
Rémi Verschelde
2022-04-30
1
-6
/
+9
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*
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Improve documentation related to detail mapping in BaseMaterial3D
Hugo Locurcio
2022-03-22
1
-6
/
+9
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/
*
/
Implement Label3D node.
bruvzg
2022-04-22
1
-1
/
+13
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/
*
Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-10
/
+5
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Fix normal map description
skyace65
2022-01-09
1
-2
/
+2
*
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-06
1
-3
/
+0
*
Merge pull request #56293 from skyace65/CullModeMaterial
Rémi Verschelde
2022-01-05
1
-3
/
+3
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*
Fix and improve cull mode description in material
skyace65
2022-01-04
1
-3
/
+3
*
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Document the expected format of anisotropy flowmaps in BaseMaterial3D
Hugo Locurcio
2021-12-31
1
-3
/
+6
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