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path: root/modules/gltf/gltf_document.cpp
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* Skip Draco-compressed glTF 3d format files.K. S. Ernest (iFire) Lee2022-01-081-17/+34
* Fix some more wrong node nameskobewi2022-01-071-1/+1
* Merge pull request #56380 from RedMser/export_gltf_normal_crashRémi Verschelde2022-01-051-20/+23
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| * Fix glTF scene export crash on null normal textureRedMser2021-12-311-20/+23
* | Merge pull request #56290 from nikitalita/fix-gltf-mesh-primsRémi Verschelde2022-01-051-7/+9
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| * | FIX GLTF Document mesh primitive conversionsnikitalita2021-12-271-7/+9
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* | Merge pull request #52541 from V-Sekai/gltf-load-scene-bufferK. S. Ernest (iFire) Lee2022-01-041-282/+299
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| * | Add import glb from bufferK. S. Ernest (iFire) Lee2022-01-041-282/+299
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* / Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Misc build system fixesAaron Franke2021-12-101-1/+1
* Add a double-precision editor build to CIAaron Franke2021-12-091-11/+11
* Remove or make verbose some debugging printsHugo Locurcio2021-12-051-1/+1
* Fix crash when exporting meshes to gltf that have no skin.jitspoe2021-11-221-1/+4
* Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde2021-11-121-1/+1
* Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde2021-11-091-1/+1
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| * reimplement ping-pongSilc 'Tokage' Renew2021-11-031-1/+1
* | Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde2021-11-031-8/+8
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| * Remove node_hrcr hackkobewi2021-10-281-8/+8
* | glTF: Fix override materials and non-empty arraysLyuma2021-11-011-1/+36
* | clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde2021-10-281-2/+1
* | clang-format: Disable alignment of operands, too unreliableRémi Verschelde2021-10-281-1/+1
* | gltf: Fix validation errors due to chunk padding and empty skins.Lyuma2021-10-251-18/+25
* | Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew2021-10-231-1/+1
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* Merge pull request #52940 from groud/toast_notificationRémi Verschelde2021-10-191-2/+2
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| * Implement toast notifications in the editorGilles Roudière2021-10-141-2/+2
* | Implement Animation Blend Shape Tracksreduz2021-10-161-6/+6
* | Add scene Post-Import Plugin support.reduz2021-10-151-4/+4
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* Restore gltf animation export after split.K. S. Ernest (iFire) Lee2021-10-131-52/+37
* Remove REST transform influence in skeleton bonesreduz2021-10-131-26/+7
* Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz2021-10-121-12/+84
* Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky2021-10-111-1/+1
* implement ping-pong loop in animationTokage2021-10-091-1/+1
* Enable GLTFDocumentExtensionConvertImporterMesh only in games.K. S. Ernest (iFire) Lee2021-10-041-1/+2
* GLTF for game templates.K. S. Ernest (iFire) Lee2021-10-031-122/+199
* Use range iterators for `Map`Lightning_A2021-09-301-32/+32
* gltf export: Fix export of skeletons, skins and blend shapes.Lyuma2021-09-291-314/+317
* Use functions defined in the their classes.Anilforextra2021-09-291-4/+1
* Fix GLTF light importAaron Franke2021-09-261-3/+3
* Corrected GLTFDocument::save_scene from processing a nullptrMatthew Newall2021-09-201-0/+2
* Merge pull request #52273 from aaronfranke/gltf-renamesRémi Verschelde2021-09-151-87/+83
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| * Fix missing renames in the GLTF moduleAaron Franke2021-08-311-87/+83
* | 8 uvs for glTF2, URI decode and Vertex Custom api.Lyuma2021-09-101-19/+132
* | Remove packed scene gltfK. S. Ernest (iFire) Lee2021-09-101-0/+76
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* Continue when glTF2 lights fail to parse.K. S. Ernest (iFire) Lee2021-08-091-5/+7
* Merge pull request #51052 from V-Sekai/gltf-fallbacksRémi Verschelde2021-07-301-9/+16
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| * glTF2 fallback load PNG and JPGK. S. Ernest (iFire) Lee2021-07-301-9/+16
* | In glTF2 animations, log spam less when running.K. S. Ernest (iFire) Lee2021-07-291-1/+4
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* Fix GLTF crash when the material is not set.Andrea Catania2021-07-231-1/+1
* Set the surface name when GLTF file is imported.Andrea Catania2021-07-211-1/+1
* Misc cleanup of header includesRémi Verschelde2021-07-151-24/+17