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path: root/scene/2d/physics_body_2d.h
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde2018-11-121-3/+3
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| * Fix inconsistency in KinematicBodyDavid Sichma2018-10-171-3/+3
* | Add method get_collision_exceptionsGuilherme Recchi Cardozo2018-11-011-0/+1
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde2018-08-231-0/+1
* Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez2018-08-211-1/+0
* Added ray shape and move_and_slide with snapping on 3D.Andrea Catania2018-08-191-2/+2
* Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+4
* Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky2018-07-231-4/+18
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| * Implemented physics materialAndreaCatania2018-05-111-4/+18
* | Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky2018-07-171-3/+14
* | Changes to how snap works (I think this makes more sense now)Juan Linietsky2018-07-161-4/+5
* | -Added support for raycast in KinematicBody2DJuan Linietsky2018-07-161-3/+6
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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-5/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...Aron de Castro2017-09-101-15/+37
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky2017-08-051-0/+3
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-36/+42
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-8/+0
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov2017-04-041-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-55/+31
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-131-4/+4
* Type renames:Juan Linietsky2017-01-111-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-1/+1
* More improvements to visual script..Juan Linietsky2016-08-311-1/+1
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-0/+13
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-1/+4
* RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams2016-04-241-1/+1
* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-201-0/+2
* RigidBody2D: add and bind get/set_applied_torque.Josh Grams2016-04-201-0/+3
* -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-121-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* new file dialog!Juan Linietsky2015-06-061-0/+7
* -compatibility option for physicsbody layers, fixes #1842Juan Linietsky2015-05-101-0/+5
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-031-0/+5
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-0/+4
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-18/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-0/+4
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+4
* Changes to 2D physics engineJuan Linietsky2015-01-051-0/+12