| Commit message (Expand) | Author | Age | Files | Lines |
| * | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| * | Some code changed with Clang-Tidy | qarmin | 2019-06-26 | 1 | -2/+2 |
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Merge pull request #23090 from DavidSichma/inconsistent-kinematic | Rémi Verschelde | 2018-11-12 | 1 | -3/+3 |
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| | * | Fix inconsistency in KinematicBody | David Sichma | 2018-10-17 | 1 | -3/+3 |
| * | | Add method get_collision_exceptions | Guilherme Recchi Cardozo | 2018-11-01 | 1 | -0/+1 |
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| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
| * | Revert "Take CanvasLayer transform into account for 2D physics" | Rémi Verschelde | 2018-08-23 | 1 | -0/+1 |
| * | Take CanvasLayer transform into account for 2D physics | Pedro J. Estébanez | 2018-08-21 | 1 | -1/+0 |
| * | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania | 2018-08-19 | 1 | -2/+2 |
| * | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell | 2018-07-24 | 1 | -0/+4 |
| * | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky | 2018-07-23 | 1 | -4/+18 |
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| | * | Implemented physics material | AndreaCatania | 2018-05-11 | 1 | -4/+18 |
| * | | Further fixes to KinematicBody2D API, support for sync motion in moving objects | Juan Linietsky | 2018-07-17 | 1 | -3/+14 |
| * | | Changes to how snap works (I think this makes more sense now) | Juan Linietsky | 2018-07-16 | 1 | -4/+5 |
| * | | -Added support for raycast in KinematicBody2D | Juan Linietsky | 2018-07-16 | 1 | -3/+6 |
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| * | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 1 | -5/+5 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Added to kinematicbody2d the copy and paste of the API friendler of Kinematic... | Aron de Castro | 2017-09-10 | 1 | -15/+37 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky | 2017-08-05 | 1 | -0/+3 |
| * | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | 2017-06-24 | 1 | -36/+42 |
| * | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 1 | -8/+0 |
| * | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -2/+2 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov | 2017-04-04 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -55/+31 |
| * | Rename collision layer as suggested in #5696 | Juan Linietsky | 2017-01-13 | 1 | -4/+4 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -4/+4 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | -Fixed issue in Kinematicbody2D | Juan Linietsky | 2016-09-01 | 1 | -1/+1 |
| * | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -1/+1 |
| * | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -0/+13 |
| * | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 1 | -1/+4 |
| * | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | 2016-04-24 | 1 | -1/+1 |
| * | RigidBody2D: add and bind get_inertia() method. | Josh Grams | 2016-04-20 | 1 | -0/+2 |
| * | RigidBody2D: add and bind get/set_applied_torque. | Josh Grams | 2016-04-20 | 1 | -0/+3 |
| * | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky | 2016-01-12 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | new file dialog! | Juan Linietsky | 2015-06-06 | 1 | -0/+7 |
| * | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky | 2015-05-10 | 1 | -0/+5 |
| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 1 | -0/+5 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -0/+4 |
| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 1 | -18/+4 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 1 | -0/+4 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+4 |
| * | Changes to 2D physics engine | Juan Linietsky | 2015-01-05 | 1 | -0/+12 |