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path: root/scene/3d/particles.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-26/+27
* Merge pull request #10309 from H4kor/particlesRémi Verschelde2017-08-161-7/+9
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| * Checking vecs before normalization. Fixes #10183Niko Abeler2017-08-161-7/+9
* | Merge pull request #10170 from ISylvox/trail-divisor__editor-glitchJuan Linietsky2017-08-151-2/+1
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| * | trail divisor is now works properlyIndah Sylvia2017-08-081-2/+1
* | | Disabling Particles::one_shot restarts emissionZher Huei Lee2017-08-121-0/+2
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* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-16/+16
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* Ability to pause particles, closes #3675Juan Linietsky2017-08-071-0/+12
* Reworked translation systemJuan Linietsky2017-06-281-1/+1
* Curve featuresMarc Gilleron2017-06-261-8/+3
* Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky2017-06-251-3/+4
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+22
* Added Curve resourceMarc Gilleron2017-06-241-18/+4
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-1/+1
* Properly exposed material types everywhere.Juan Linietsky2017-06-221-1/+1
* 2D GPU Particles working..Juan Linietsky2017-06-211-57/+139
* Particles potential crash fix 2honix2017-05-161-0/+2
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-25/+94
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-363/+1184
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-33/+33
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-32/+32
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-5/+5
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-33/+33
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-5/+7
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| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-5/+5
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
* refix particles3d issue, bringing down the amount limit to 1024Nuno Donato2016-02-161-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Misc FixesJuan Linietsky2014-06-271-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+559