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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
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3d
/
particles.cpp
Commit message (
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Author
Age
Files
Lines
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-26
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+27
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Merge pull request #10309 from H4kor/particles
Rémi Verschelde
2017-08-16
1
-7
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+9
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Checking vecs before normalization. Fixes #10183
Niko Abeler
2017-08-16
1
-7
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+9
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Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
Juan Linietsky
2017-08-15
1
-2
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+1
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trail divisor is now works properly
Indah Sylvia
2017-08-08
1
-2
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+1
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Disabling Particles::one_shot restarts emission
Zher Huei Lee
2017-08-12
1
-0
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+2
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Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-16
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+16
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Ability to pause particles, closes #3675
Juan Linietsky
2017-08-07
1
-0
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+12
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Reworked translation system
Juan Linietsky
2017-06-28
1
-1
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+1
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Curve features
Marc Gilleron
2017-06-26
1
-8
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+3
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Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
1
-3
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+4
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Ability to restart particle system with a function call
Juan Linietsky
2017-06-25
1
-0
/
+22
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Added Curve resource
Marc Gilleron
2017-06-24
1
-18
/
+4
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Small fixes required to get platformer to work.
Juan Linietsky
2017-06-23
1
-1
/
+1
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Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
1
-1
/
+1
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2D GPU Particles working..
Juan Linietsky
2017-06-21
1
-57
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+139
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Particles potential crash fix 2
honix
2017-05-16
1
-0
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+2
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Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
1
-25
/
+94
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-363
/
+1184
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-33
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+33
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Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-32
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+32
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Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-5
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+5
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-33
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+33
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-5
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+7
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PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-5
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+5
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+2
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-10
/
+10
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refix particles3d issue, bringing down the amount limit to 1024
Nuno Donato
2016-02-16
1
-2
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+2
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-2
/
+2
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
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Misc Fixes
Juan Linietsky
2014-06-27
1
-1
/
+1
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+559