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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-26/+27
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* Merge pull request #10309 from H4kor/particlesRémi Verschelde2017-08-161-7/+9
|\ | | | | Fixing blinking particles at 0 initial velocity.
| * Checking vecs before normalization. Fixes #10183Niko Abeler2017-08-161-7/+9
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* | Merge pull request #10170 from ISylvox/trail-divisor__editor-glitchJuan Linietsky2017-08-151-2/+1
|\ \ | | | | | | Trail Divisor: Fixed Editor Glitch
| * | trail divisor is now works properlyIndah Sylvia2017-08-081-2/+1
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* | | Disabling Particles::one_shot restarts emissionZher Huei Lee2017-08-121-0/+2
| |/ |/| | | | | Fixes #10181
* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-16/+16
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* Ability to pause particles, closes #3675Juan Linietsky2017-08-071-0/+12
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* Reworked translation systemJuan Linietsky2017-06-281-1/+1
| | | | | -Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
* Curve featuresMarc Gilleron2017-06-261-8/+3
| | | | | | - Ability to set tangents as linear - Indicative min and max values - CurveTexture doesn't need min and max anymore
* Usability improvements for folding. Unfortunately SpatialMaterial broke ↵Juan Linietsky2017-06-251-3/+4
| | | | compatibility.
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+22
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* Added Curve resourceMarc Gilleron2017-06-241-18/+4
| | | | | | - New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-1/+1
| | | | Added back CanvasItemMaterial
* Properly exposed material types everywhere.Juan Linietsky2017-06-221-1/+1
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* 2D GPU Particles working..Juan Linietsky2017-06-211-57/+139
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* Particles potential crash fix 2honix2017-05-161-0/+2
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* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-25/+94
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-363/+1184
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-33/+33
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-32/+32
| | | | This saves typing and is a step towards fixing #56
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-5/+5
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-33/+33
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-5/+7
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-5/+5
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+2
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
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* refix particles3d issue, bringing down the amount limit to 1024Nuno Donato2016-02-161-2/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-2/+2
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Misc FixesJuan Linietsky2014-06-271-1/+1
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+559