summaryrefslogtreecommitdiffstats
path: root/scene/3d/physics_body.cpp
Commit message (Expand)AuthorAgeFilesLines
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2016-12-101-1/+1
* Send body inout notifications after state is applied, fixes #4683Juan Linietsky2016-06-171-11/+13
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-1/+70
* Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov2016-04-061-1/+5
* -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-121-0/+24
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-11/+4
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-0/+55
* -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky2015-04-261-4/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+1
* -fixed silly bug in trigger check (#1051)Juan Linietsky2015-01-021-3/+2
* FixesJuan Linietsky2014-12-201-0/+7
* UDP FixesJuan Linietsky2014-11-131-0/+23
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-21/+21
* ColladaJuan Linietsky2014-10-141-0/+8
* missing fils from yesterday comit.Juan Linietsky2014-10-031-6/+8
* -added collision exception to 3D Physics API tooJuan Linietsky2014-09-221-0/+26
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-10/+10
* 3D Physics and Other StuffJuan Linietsky2014-09-021-99/+464
* Little BitsJuan Linietsky2014-08-141-0/+14
* A bit of everything:Juan Linietsky2014-05-141-0/+16
* -improved physics ccdJuan Linietsky2014-02-191-4/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+741