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path: root/scene/3d/skeleton.cpp
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* Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-28/+18
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-5/+5
* Fix typos with codespellRémi Verschelde2019-02-131-1/+1
* Fixed Bone Transform OrderGrant Clarke2019-01-181-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Respect process order for out of order skeleton bones (fixes GLTF2 import iss...Juan Linietsky2018-08-061-9/+83
* Implemented IKAndreaCatania2018-08-041-3/+8
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-20/+20
* Fixes #19845 no 3d Compilation issueAndrea Catania2018-07-011-0/+8
* Improved API to active / deactive ragdollAndrea Catania2018-05-101-17/+77
* Implemented ragdollAndreaCatania2018-05-071-0/+113
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Avoid crashes in skeletonJuan Linietsky2018-01-031-2/+2
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* avoid error on setting skeleton from transform changedJuan Linietsky2017-12-291-0/+3
* Missing transform notification for Skeleton.Juan Linietsky2017-12-291-0/+1
* Use a different approach to update skeletons when transform changesJuan Linietsky2017-12-291-3/+15
* Update the skeleton on transformJuan Linietsky2017-12-291-0/+3
* Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in thi...Juan Linietsky2017-12-281-1/+0
* Change skeleton processing to work on global coordinates, should help fix man...Juan Linietsky2017-12-211-1/+6
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+3
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-214/+179
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-22/+22
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-22/+22
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-46/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-46/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* make property not be applied in skeleton if not inside tree. This will eventu...Juan Linietsky2016-06-291-7/+9
* remove trailing whitespaceHubert Jarosz2016-03-091-55/+55
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* BoneAttachment fix.Saracen2015-11-021-1/+1
* Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-17/+82
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-4/+4
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+16
* Little BitsJuan Linietsky2014-08-141-0/+10
* Misc FixesJuan Linietsky2014-06-271-1/+1
* -fixed bug importing skeletonsJuan Linietsky2014-02-231-3/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+536