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path: root/scene/3d/sprite_3d.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-7/+3
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-8/+8
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-6/+6
* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-2/+3
* Properly update frame range after modifying the vframe/hframes, closes #7624Juan Linietsky2017-08-051-2/+2
* Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky2017-06-251-1/+3
* Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog2017-06-191-3/+5
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| * Add double-sided flag to SpriteBase3D (fixes #8007)Andrea Faulds2017-05-021-3/+5
* | renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-2/+2
* | renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-18/+18
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-400/+321
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-51/+51
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-23/+23
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+5
* Type renames:Juan Linietsky2017-01-111-3/+3
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-51/+51
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-061-0/+11
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* port changes from AnimatedSprite to AnimatedSprite3DJuan Linietsky2016-06-081-0/+499
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-6/+8
* -added hints to sprite v/hframes, fixes truncation problemJuan Linietsky2015-08-291-2/+2
* improved animation editorJuan Linietsky2015-05-251-2/+2
* Fixed some items caught in cppcheckNathan Warden2015-05-021-1/+1
* -fixed signal in #1075Juan Linietsky2015-01-021-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-0/+10
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-4/+32
* Light Baker!Juan Linietsky2014-06-111-0/+1
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+772