| Commit message (Expand) | Author | Age | Files | Lines |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -7/+3 |
* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -8/+8 |
* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -6/+6 |
* | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -2/+3 |
* | Properly update frame range after modifying the vframe/hframes, closes #7624 | Juan Linietsky | 2017-08-05 | 1 | -2/+2 |
* | Usability improvements for folding. Unfortunately SpatialMaterial broke compa... | Juan Linietsky | 2017-06-25 | 1 | -1/+3 |
* | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | 2017-06-19 | 1 | -3/+5 |
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| * | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | 2017-05-02 | 1 | -3/+5 |
* | | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -2/+2 |
* | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -18/+18 |
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -400/+321 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -51/+51 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -23/+23 |
* | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -2/+2 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+5 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -3/+3 |
* | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
* | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -3/+4 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -51/+51 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | 2016-07-06 | 1 | -0/+11 |
* | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
* | port changes from AnimatedSprite to AnimatedSprite3D | Juan Linietsky | 2016-06-08 | 1 | -0/+499 |
* | New reworked AnimatedSprite! | Juan Linietsky | 2016-05-14 | 1 | -6/+8 |
* | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky | 2015-08-29 | 1 | -2/+2 |
* | improved animation editor | Juan Linietsky | 2015-05-25 | 1 | -2/+2 |
* | Fixed some items caught in cppcheck | Nathan Warden | 2015-05-02 | 1 | -1/+1 |
* | -fixed signal in #1075 | Juan Linietsky | 2015-01-02 | 1 | -1/+1 |
* | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -0/+10 |
* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -2/+2 |
* | Fixed too many little issues, check the issues closed today. | Juan Linietsky | 2014-09-21 | 1 | -4/+32 |
* | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -0/+1 |
* | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -0/+772 |