| Commit message (Expand) | Author | Age | Files | Lines |
* | Implement game camera override | Erik | 2019-10-23 | 1 | -1/+1 |
* | Adding a new Camera Server implementation to Godot. | BastiaanOlij | 2019-06-15 | 1 | -0/+6 |
* | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky | 2019-04-10 | 1 | -0/+10 |
* | Fixed TextureArray and Texture3D issues | Daniel Rakos | 2019-03-03 | 1 | -1/+5 |
* | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | 2019-02-26 | 1 | -0/+13 |
* | Revert " Deprecated Godot 3D physics engine" | Rémi Verschelde | 2019-01-28 | 1 | -3/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -3/+3 |
* | Merge pull request #19106 from SaracenOne/audio_mic | Rémi Verschelde | 2018-08-11 | 1 | -0/+1 |
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| * | Experimental microphone support. | Saracen | 2018-07-27 | 1 | -0/+1 |
* | | add 3D textures | Thomas Herzog | 2018-07-30 | 1 | -1/+1 |
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* | Audio Recording module | Gustav Lund | 2018-07-26 | 1 | -0/+2 |
* | Deprecated Godot 3D physics engine | Andrea Catania | 2018-02-26 | 1 | -2/+3 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -5/+6 |
* | Implemented physics plug | AndreaCatania | 2017-11-04 | 1 | -6/+33 |
* | Redoing the ARVR GDNative interface as module and tighter implementation | BastiaanOlij | 2017-10-14 | 1 | -8/+0 |
* | Adds 'exposed' field to ClassInfo | Ignacio Etcheverry | 2017-10-09 | 1 | -0/+8 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+15 |
* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -5/+5 |
* | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+0 |
* | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -0/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -34/+32 |
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
* | Audio bus editing is COMPLETE! | Juan Linietsky | 2017-01-25 | 1 | -0/+1 |
* | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky | 2017-01-23 | 1 | -0/+2 |
* | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky | 2017-01-23 | 1 | -0/+2 |
* | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky | 2017-01-22 | 1 | -0/+2 |
* | Simple to use compressor effect | Juan Linietsky | 2017-01-22 | 1 | -0/+2 |
* | Delay sound effect | Juan Linietsky | 2017-01-22 | 1 | -7/+9 |
* | Added new Audio Bus Chorus effect. | Juan Linietsky | 2017-01-22 | 1 | -14/+23 |
* | Added BUS effect, Stereo Enhancer | Juan Linietsky | 2017-01-21 | 1 | -0/+3 |
* | distortion effect | Juan Linietsky | 2017-01-21 | 1 | -0/+2 |
* | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -0/+26 |
* | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -4/+1 |
* | remove shorteners for server types in script | Juan Linietsky | 2017-01-11 | 1 | -6/+0 |
* | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -12/+14 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -9/+9 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -2/+6 |
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| * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 1 | -2/+6 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. | Ovnuniarchos | 2016-01-30 | 1 | -2/+2 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+20 |
* | fix register Physics2DTestMotionResult | volzhs | 2015-06-15 | 1 | -1/+1 |
* | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 1 | -0/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |