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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
/
rendering_server_default.h
Commit message (
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Author
Age
Files
Lines
*
Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
1
-0
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+1
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Viewport canvas cull mask feature
BimDav
2022-10-31
1
-0
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+4
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+2
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-1
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+7
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-3
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+3
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-1
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+1
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
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+1
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-17
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+17
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-17
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+17
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-2
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+2
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Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-2
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+2
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-14
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+23
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*
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-1
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+2
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-1
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+2
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Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
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+1
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-5
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+5
*
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
1
-10
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+10
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-10
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+10
*
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-1
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+1
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+1
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
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+3
*
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-4
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+4
*
Remove Octree
lawnjelly
2022-07-06
1
-1
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+0
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-2
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+8
*
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-23
1
-2
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+2
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-2
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+2
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Merge pull request #35758 from zmanuel/eliminate-draw-pending
Rémi Verschelde
2022-06-22
1
-1
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+0
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*
Remove redundant thread sync counter draw_pending
Manuel Moos
2021-03-21
1
-1
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+0
*
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Implement Running Godot as Movie Writer
reduz
2022-06-21
1
-0
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+1
*
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Initial TAA implementation
jfons
2022-06-07
1
-0
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+1
*
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Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
1
-1
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+3
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SkyShaders working
clayjohn
2022-05-11
1
-1
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+3
*
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Add a new HashMap implementation
reduz
2022-05-12
1
-2
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+2
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*
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
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+1
*
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Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
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+12
*
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-16
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+16
*
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-2
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+2
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Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-12
1
-1
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+1
*
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-9
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+14
*
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-7
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+13
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
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+13
*
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-1
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+1
*
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-41
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+49
*
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-1
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+0
*
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Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
1
-0
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+1
*
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Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
1
-1
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+1
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*
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add support for glow maps
Ansraer
2022-01-20
1
-1
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+1
*
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Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-22
1
-1
/
+0
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