summaryrefslogtreecommitdiffstats
path: root/servers/rendering/rendering_server_default.h
Commit message (Expand)AuthorAgeFilesLines
* Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+1
* Viewport canvas cull mask featureBimDav2022-10-311-0/+4
* Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+2
|\
| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+2
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-1/+7
* | Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-3/+3
|/
* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
|\
| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-17/+17
|\ \
| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-17/+17
| |/
* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-2/+2
|\ \
| * | Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-2/+2
| |/
* / Implement Physical Light Units as an optional setting.clayjohn2022-08-311-14/+23
|/
* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-1/+2
|\
| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-1/+2
* | Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-0/+1
|/
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-5/+5
* Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde2022-07-281-10/+10
|\
| * Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-10/+10
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
|/
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Clean up Shader Preprocessorreduz2022-07-221-0/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+3
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-4/+4
* Remove Octreelawnjelly2022-07-061-1/+0
* Split dependency logicBastiaan Olij2022-06-281-2/+8
* Merge pull request #61221 from BastiaanOlij/split_gi_effectsRémi Verschelde2022-06-231-2/+2
|\
| * Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-2/+2
* | Merge pull request #35758 from zmanuel/eliminate-draw-pendingRémi Verschelde2022-06-221-1/+0
|\ \ | |/ |/|
| * Remove redundant thread sync counter draw_pendingManuel Moos2021-03-211-1/+0
* | Implement Running Godot as Movie Writerreduz2022-06-211-0/+1
* | Initial TAA implementationjfons2022-06-071-0/+1
* | Merge pull request #60643 from clayjohn/GLES3-3DRémi Verschelde2022-05-121-1/+3
|\ \
| * | SkyShaders workingclayjohn2022-05-111-1/+3
* | | Add a new HashMap implementationreduz2022-05-121-2/+2
|/ /
* | Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio2022-05-031-0/+1
* | Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+12
* | Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-16/+16
* | Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-2/+2
* | Restore antialiasing for `draw_line`Yuri Roubinsky2022-04-121-1/+1
* | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-9/+14
* | Extract global variable, shader and material storageBastiaan Olij2022-03-311-7/+13
* | Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+13
* | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-1/+1
* | Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-41/+49
* | Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-1/+0
* | Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio2022-02-251-0/+1
* | Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde2022-01-261-1/+1
|\ \
| * | add support for glow mapsAnsraer2022-01-201-1/+1
* | | Merge pull request #54890 from briansemrau/threadsafe-drawpute-listsRémi Verschelde2022-01-221-1/+0
|\ \ \ | |/ / |/| |