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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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storage_rd
Mode
Name
Size
-rw-r--r--
SCsub
128
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stats
plain
-rw-r--r--
forward_id_storage.cpp
2633
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plain
-rw-r--r--
forward_id_storage.h
3383
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plain
-rw-r--r--
light_storage.cpp
90771
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plain
-rw-r--r--
light_storage.h
42535
log
stats
plain
-rw-r--r--
material_storage.cpp
84287
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stats
plain
-rw-r--r--
material_storage.h
17660
log
stats
plain
-rw-r--r--
mesh_storage.cpp
83975
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plain
-rw-r--r--
mesh_storage.h
28412
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plain
-rw-r--r--
particles_storage.cpp
79148
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-rw-r--r--
particles_storage.h
21223
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-rw-r--r--
render_buffer_custom_data_rd.h
2820
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-rw-r--r--
render_data_rd.cpp
2750
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-rw-r--r--
render_data_rd.h
4507
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plain
-rw-r--r--
render_scene_buffers_rd.compat.inc
4862
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-rw-r--r--
render_scene_buffers_rd.cpp
30695
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-rw-r--r--
render_scene_buffers_rd.h
18891
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stats
plain
-rw-r--r--
render_scene_data_rd.cpp
15164
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plain
-rw-r--r--
render_scene_data_rd.h
6984
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-rw-r--r--
texture_storage.cpp
144131
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-rw-r--r--
texture_storage.h
29243
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plain
-rw-r--r--
utilities.cpp
13392
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plain
-rw-r--r--
utilities.h
5434
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plain