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* Use GitHub admonition syntax for the warning in READMEHugo Locurcio2024-08-051-11/+13
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* Fix README table of contentsAaron Janeiro Stone2024-05-091-1/+1
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* Use `GDREGISTER` defines in exampleThaddeus Crews2024-04-101-1/+1
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* Update README: fix godot-cpp issue tracker urlMJacred2024-01-221-1/+1
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* Update README.md with basic pre-requisitesnightblade92024-01-101-1/+4
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* Add 4.2 branch to READMERémi Verschelde2023-11-301-1/+2
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* Fix formatting of `compatibility_minimum` examplesA Thousand Ships2023-08-311-1/+1
| | | | | Without quotes the values is parsed as a float, breaking in various cases.
* Clarify versions and examples in the READMEDavid Snopek2023-08-171-10/+19
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* Fix link to test project in readmeA Thousand Ships2023-08-171-7/+7
| | | | Also updated format for library paths
* Update getting started section of README.mddgcole2023-05-241-4/+8
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* Add compatibility warning: godot-cpp is still in betaRémi Verschelde2023-03-011-15/+30
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* Merge pull request #808 from Calinou/readme-add-branch-warningRémi Verschelde2023-01-191-0/+9
|\ | | | | | | Add a more prominent warning about repository branches in README
| * Add a more prominent warning about repository branches in READMEHugo Locurcio2022-08-101-0/+9
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* | Rename godot-headers to gdextension, move header to top folderRémi Verschelde2022-12-141-3/+2
| | | | | | | | | | | | | | | | Changes the `<godot/gdextension_interface.h>` include to simply `<gdextension_interface.h>`. Refactor and better document the SCons and CMake logic around setting the paths to the header and API JSON file.
* | Rename GDNative to GDExtensionGilles Roudière2022-12-121-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension -> Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
* | Fix const qualifier for parameters in GDExtension api functionsEmmanuel Leblond2022-12-031-1/+1
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* | Rename OSX to macOS.bruvzg2022-07-201-2/+2
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* | Update register initializer/terminator in READMENaryosha2022-06-261-4/+8
| | | | | | Referencing https://github.com/godotengine/godot-cpp/pull/750
* | Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86Aaron Franke2022-06-011-9/+14
| | | | | | | | Unify arguments and add support for ARM64 and RV64 Linux
* | Update README file for macos supportPatrick Exner2022-01-291-2/+6
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* Update readme to include new infoBastiaan Olij2021-09-271-29/+49
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* Add readme file (stub)George Marques2021-09-271-336/+38
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* Updating readme for new branch infoBastiaan Olij2021-09-271-11/+25
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* Merge pull request #538 from anunknowperson/patch-1Rémi Verschelde2021-09-271-1/+1
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| * Update godot version in README.MDanunknowperson2021-03-251-1/+1
| | | | | | 3.2.4 -> 3.3
* | Fix typo in README.md (#608)BoomerDev2021-09-031-1/+1
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* Add JavaScript platform support (emcc, wasm).Fabio Alessandrelli2021-03-111-3/+12
| | | | | Includes update to `README.md` with instructions on how to build a GDNative library for webassembly.
* Rename godot_headers to godot-headers to match upstream renameRémi Verschelde2021-02-261-14/+14
| | | | Also updated the URLs which were still pointing to the old GitHub org.
* Remove semicolons from GDScript exampleJummit2020-12-191-2/+2
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* Merge branch 'master' into fix-android-buildMarc2020-08-231-4/+4
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| * Replace ".os" with ".o" because it is "Object files" on LinuxMarc Gilleron2020-08-231-4/+4
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* | fix Android build command in READMEsmeikx2020-06-301-3/+3
|/ | | | | | | Using `*-linux-android29-clang` results in errors, adding `++` fixes this. Credits go to zhangshiqian1214: https://github.com/godotengine/godot-cpp/issues/372#issuecomment-596079055
* Improve READMEHugo Locurcio2020-04-101-91/+180
| | | | | | | | This improves the writing style and adds more information about compiling for each platform. This also adds an explicit mention that HTML5 and iOS don't support GDNative yet.
* Mention rules for using Godot classes in the readmesheepandshepherd2019-12-291-0/+39
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* Android compile fixed for WindowsTGRCDev2019-09-181-4/+4
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* Add android support, Update README.mdJayanth-L2019-09-181-1/+22
| | | | Compiles and runs fine on Android platform
* Add instructions to use submodulesOlivier FAURE2019-03-131-0/+6
| | | | | | | Git submodules are a little tricky to use, but are the default way to go when adding a github project as a dependency in C++. Add instructions on how to add godot-cpp as a dependency when working from an existing repository.
* Implementing clang-format and applying it to all classesBastiaan Olij2018-11-241-0/+9
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* Added info about the older branches to the README.mdBastiaan Olij2018-11-071-5/+8
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* Nativescript 1.1karroffel2018-11-071-70/+127
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | implemented instance binding data usage This commit changes the way C++ wrapper classes work. Previously, wrapper classes were merely wrapper *interfaces*. They used the `this` pointer to store the actual foreign Godot Object. With the NativeScript 1.1 extension it is now possible to have low-overhead language binding data attached to Objects. The C++ bindings use that feature to implement *proper* wrappers and enable regular C++ inheritance usage that way. Some things might still be buggy and untested, but the C++ SimpleDemo works with those changes. new and free change, custom free will crash engine, be wary fix exporting of non-object types fix free() crash with custom resources added type tags and safe object casting fix global type registration order fix cast_to changed build system to be more self contained updated .gitignore use typeid() for type tags now fix indentation in bindings generator remove accidentally added files fix gitignore Fixed up registering tool and updated godot_headers Fix crash when calling String::split/split_floats Was casting to the wrong object type. Also adds parse_ints function to String with the same logic Better warning/error macros Change gitignore so we get our gen folders New documentation based on nativescript 1.1 Fixed GODOT_SUBCLASS macro Preventing crash when function returned null ptr Adds needed include <typeinfo> Solves this issue #168 due to not having the include of typeinfo Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'. cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs] update vector3::distance_to Remove godot_api.json as its now in the godot_headers submodule (api.json)
* Fix misleading typo regarding generate_bindingsJoe Alam2018-07-201-1/+1
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* Update README.md to include compilation error fixKowbell2018-06-191-0/+1
| | | | | | A PR and issue were already submitted related to this but they are dead in the water for other reasons. I needed this fix as well, so I assume this isn't a one-off error and that this information may be helpful to others.
* adds an example of registering signal with arguments to READMEdanielytics2018-03-071-0/+1
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* Bindings are generated by default; Replaced generate with regenerate flag; ↵QuentinCaffeino2018-02-251-33/+24
| | | | Updated readme
* Updated readmeNickolai Korshunov2018-02-181-1/+1
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* README: Enable cpp syntax highlightingDharkael2018-01-291-1/+1
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* Update README.mdRameshRavone2018-01-241-6/+11
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* Updated READMERamesh Ravone2017-10-031-5/+8
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* Fixed typosJosh Taylor2017-08-041-4/+4
| | | Multiple instances of "directory" were misspelled as "director". Fixed plural spellings.
* Update README.mdRamesh Ravone2017-07-261-19/+35
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