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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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io
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multiplayer_api.cpp
Commit message (
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Author
Age
Files
Lines
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-1
/
+1
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
add root_node as property of MultiplayerAPI
Jummit
2020-07-05
1
-0
/
+6
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-19
/
+38
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-44
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-4
/
+2
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-3
/
+5
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-14
/
+14
*
Merge pull request #36599 from AndreaCatania/gen_rpc_data_export
Rémi Verschelde
2020-03-13
1
-1
/
+2
|
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*
Generates the rpc and rset info for exported GDScript.
Andrea Catania
2020-02-28
1
-1
/
+2
*
|
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
1
-122
/
+29
*
|
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-15
/
+10
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/
*
Optimized rpc packet size when only the `PackedByteArray` is sent.
Andrea Catania
2020-02-27
1
-28
/
+83
*
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-23
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-17
/
+17
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-5
/
+5
*
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Rémi Verschelde
2020-02-13
1
-2
/
+2
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*
Remove deprecated PacketPeer allow_object_decoding
Rémi Verschelde
2020-02-13
1
-2
/
+2
*
|
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-13
1
-2
/
+0
|
/
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-1
/
+0
*
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-12
1
-93
/
+403
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-8
/
+8
*
Fix MultiplayerAPI crash when peer impl misbehave.
Fabio Alessandrelli
2020-01-21
1
-0
/
+1
*
MultiplayerAPI: Fix disconnect errors when passing invalid peer
Rémi Verschelde
2020-01-03
1
-2
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
MultiplayerAPI cleanup cache when peer disconnects
Fabio Alessandrelli
2019-10-25
1
-1
/
+10
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-2
/
+1
*
Add network profiler
jfons
2019-09-05
1
-0
/
+146
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-17
1
-109
/
+53
*
Add default values to the editor help, docs, and generated RST
Bojidar Marinov
2019-06-27
1
-0
/
+1
*
Better handle some self-RSET/RPC in MultiplayerAPI
Fabio Alessandrelli
2019-05-12
1
-6
/
+10
*
Avoid _can_call_mode resetting error message in MultiplayerAPI
Fabio Alessandrelli
2019-05-08
1
-4
/
+6
*
Sender network id is now set to local network id for local rpc calls.
Daniel Eliasinski
2019-04-16
1
-0
/
+13
*
Revert "Properly explain RPC/RSET mode failure."
Rémi Verschelde
2019-04-05
1
-9
/
+7
*
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
2019-04-05
1
-1
/
+2
*
Properly explain RPC/RSET mode failure.
Fabio Alessandrelli
2019-04-03
1
-7
/
+9
*
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-04-01
1
-7
/
+22
*
Multiplayer API now respects allow_object_decoding
Fabio Alessandrelli
2019-04-01
1
-6
/
+6
*
Don't reset MultiplayerAPI when setting same peer.
Fabio Alessandrelli
2019-01-15
1
-0
/
+2
*
Fix MultiplayerAPI initialization, clear.
Fabio Alessandrelli
2019-01-15
1
-0
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove redundant "== false" code
Aaron Franke
2018-10-06
1
-1
/
+1
*
Remove redundant "== true" code
Aaron Franke
2018-10-06
1
-1
/
+1
*
Better MultiplayerAPI error logs.
Fabio Alessandrelli
2018-09-25
1
-54
/
+98
*
Skip RPC/RSET when MASTERSYNC and we are master.
Fabio Alessandrelli
2018-09-25
1
-5
/
+8
*
doc: Sync classref with current source
Rémi Verschelde
2018-09-15
1
-2
/
+2
*
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
1
-7
/
+3
*
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-15
1
-5
/
+6
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