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path: root/servers/register_server_types.cpp
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* Reorganize Project Settingsreduz2021-02-181-0/+10
* Make Servers truly Thread Safereduz2021-02-101-2/+11
* Add AudioEffectCaptureLyuma2021-02-021-0/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* RenderingServer reorganizationreduz2020-12-041-1/+1
* [Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...bruvzg2020-11-261-1/+8
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Revert "register RenderingDevice as gdscript singleton"Rémi Verschelde2020-05-091-1/+0
* register RenderingDevice as gdscript singletonPhilip Whitfield2020-05-031-0/+1
* Register the DisplayServer Singletonmuiroc2020-04-211-0/+1
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-1/+1
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-0/+19
* DocData: Skip unexposed classesRémi Verschelde2020-04-201-5/+6
* Merge pull request #37383 from WARIO-MDMA/godotphysics-renameRémi Verschelde2020-04-101-4/+4
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| * Rename "GodotPhysics" to "GodotPhysics{2D,3D}"WARIO-MDMA2020-04-091-4/+4
* | Renaming all ARVR nodes to XRBastiaan Olij2020-04-091-7/+11
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* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* doc: Update classref with node renamesRémi Verschelde2020-03-301-2/+2
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-3/+3
* Renaming of servers for coherency.Juan Linietsky2020-03-271-39/+39
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-0/+3
* Refactor ScriptDebugger.Fabio Alessandrelli2020-03-081-24/+0
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-4/+4
* Yay very basic 3D (only white) finally shows.Juan Linietsky2020-02-111-2/+5
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Implement game camera overrideErik2019-10-231-1/+1
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+6
* Added generator audio stream, and spectrum analyzer audio effectJuan Linietsky2019-04-101-0/+10
* Fixed TextureArray and Texture3D issuesDaniel Rakos2019-03-031-1/+5
* -Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky2019-02-261-0/+13
* Revert " Deprecated Godot 3D physics engine"Rémi Verschelde2019-01-281-3/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Merge pull request #19106 from SaracenOne/audio_micRémi Verschelde2018-08-111-0/+1
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| * Experimental microphone support.Saracen2018-07-271-0/+1
* | add 3D texturesThomas Herzog2018-07-301-1/+1
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* Audio Recording moduleGustav Lund2018-07-261-0/+2
* Deprecated Godot 3D physics engineAndrea Catania2018-02-261-2/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-5/+6
* Implemented physics plugAndreaCatania2017-11-041-6/+33
* Redoing the ARVR GDNative interface as module and tighter implementationBastiaanOlij2017-10-141-8/+0
* Adds 'exposed' field to ClassInfoIgnacio Etcheverry2017-10-091-0/+8
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+15
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-5/+5
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-2/+0