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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
/
rendering_server_default.h
Commit message (
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Age
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-5
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+5
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Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
1
-10
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+10
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-10
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+10
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-1
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+1
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+1
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
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+3
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Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-4
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+4
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Remove Octree
lawnjelly
2022-07-06
1
-1
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+0
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-2
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+8
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Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-23
1
-2
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+2
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-2
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+2
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Merge pull request #35758 from zmanuel/eliminate-draw-pending
Rémi Verschelde
2022-06-22
1
-1
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+0
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Remove redundant thread sync counter draw_pending
Manuel Moos
2021-03-21
1
-1
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+0
*
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Implement Running Godot as Movie Writer
reduz
2022-06-21
1
-0
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+1
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Initial TAA implementation
jfons
2022-06-07
1
-0
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+1
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Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
1
-1
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+3
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SkyShaders working
clayjohn
2022-05-11
1
-1
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+3
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Add a new HashMap implementation
reduz
2022-05-12
1
-2
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+2
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
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+1
*
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Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
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+12
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-16
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+16
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-2
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+2
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Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-12
1
-1
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+1
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-9
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+14
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-7
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+13
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
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+13
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-1
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+1
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-41
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+49
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-1
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+0
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Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
1
-0
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+1
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Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
1
-1
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+1
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add support for glow maps
Ansraer
2022-01-20
1
-1
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+1
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Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-22
1
-1
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+0
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Make draw/compute lists threadsafe
Brian Semrau
2021-11-11
1
-1
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+0
*
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-1
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+1
*
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
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+1
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Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-1
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+1
*
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Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
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+1
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
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+1
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
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+1
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-2
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+2
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-2
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+2
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-0
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+3
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-0
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+3
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-1
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+5
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
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+2
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Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-05
1
-8
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+2
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-1
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+11
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