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path: root/servers/rendering/rendering_server_default.h
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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-5/+5
* Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde2022-07-281-10/+10
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| * Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-10/+10
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Clean up Shader Preprocessorreduz2022-07-221-0/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+3
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-4/+4
* Remove Octreelawnjelly2022-07-061-1/+0
* Split dependency logicBastiaan Olij2022-06-281-2/+8
* Merge pull request #61221 from BastiaanOlij/split_gi_effectsRémi Verschelde2022-06-231-2/+2
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| * Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-2/+2
* | Merge pull request #35758 from zmanuel/eliminate-draw-pendingRémi Verschelde2022-06-221-1/+0
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| * Remove redundant thread sync counter draw_pendingManuel Moos2021-03-211-1/+0
* | Implement Running Godot as Movie Writerreduz2022-06-211-0/+1
* | Initial TAA implementationjfons2022-06-071-0/+1
* | Merge pull request #60643 from clayjohn/GLES3-3DRémi Verschelde2022-05-121-1/+3
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| * | SkyShaders workingclayjohn2022-05-111-1/+3
* | | Add a new HashMap implementationreduz2022-05-121-2/+2
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* | Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio2022-05-031-0/+1
* | Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+12
* | Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-16/+16
* | Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-2/+2
* | Restore antialiasing for `draw_line`Yuri Roubinsky2022-04-121-1/+1
* | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-9/+14
* | Extract global variable, shader and material storageBastiaan Olij2022-03-311-7/+13
* | Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+13
* | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-1/+1
* | Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-41/+49
* | Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-1/+0
* | Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio2022-02-251-0/+1
* | Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde2022-01-261-1/+1
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| * | add support for glow mapsAnsraer2022-01-201-1/+1
* | | Merge pull request #54890 from briansemrau/threadsafe-drawpute-listsRémi Verschelde2022-01-221-1/+0
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| * | Make draw/compute lists threadsafeBrian Semrau2021-11-111-1/+0
* | | Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-1/+1
* | | Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-1/+1
* | | Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-1/+1
* | | Added material_overlay property to MeshInstance3DFernando Cosentino2022-01-051-0/+1
* | | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde2022-01-041-0/+1
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| * | | Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio2021-12-101-0/+1
* | | | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-2/+2
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| * | | | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-2/+2
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* | | | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-0/+3
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| * | | | Added SSIL post processing effectclayjohn2021-11-061-0/+3
* | | | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* | | | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-1/+5
* | | | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
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* | | Use Callable in RS::request_frame_drawn_callbackBrian Semrau2021-11-051-8/+2
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* | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-1/+11