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path: root/servers/rendering_server.h
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* Use doubles for time in many other placesAaron Franke2021-08-091-8/+8
* Implement more rendering options as specialization constantsreduz2021-07-191-0/+23
* Use specialization constants in clustered rendererreduz2021-07-121-1/+2
* Restructure and reimplement vsync optionsHendrik Brucker2021-07-061-1/+1
* Fix Render Inforeduz2021-07-031-18/+19
* Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio2021-07-021-8/+0
* Clean up RenderingServer and its bindingsreduz2021-07-011-67/+56
* Deprecate ImmediateGeometryreduz2021-06-301-19/+4
* Fixes to 2D viewportreduz2021-06-291-0/+1
* Implement animation slice drawing in CanvasItemreduz2021-06-171-0/+1
* Refactor VisibilityNotifier3Dreduz2021-06-161-5/+12
* Refactor VisibilityNotifierreduz2021-06-161-0/+2
* Implement visibility range and dependencies.jfons2021-06-141-2/+2
* Rename GI Classesreduz2021-06-051-38/+38
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-11/+11
* Support for 2D particles to collide against SDFreduz2021-05-231-0/+1
* Fixes missng 2D engine bitsreduz2021-05-111-0/+6
* Implement Particle Trailsreduz2021-04-301-0/+14
* Implement occlusion cullingjfons2021-04-231-0/+20
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
* Fix negative VRAM valuesEv1lbl0w2021-03-051-1/+1
* Make Servers truly Thread Safereduz2021-02-101-3/+3
* Improve SDFGI indirect light feedback loopreduz2021-02-071-1/+1
* Simplify Volumetric Fogreduz2021-02-061-10/+1
* Added temporal reprojection to Volumetric Fogreduz2021-02-051-1/+1
* Implement shadow meshesreduz2021-01-251-0/+2
* Shadow map rendering optimizationreduz2021-01-241-2/+2
* Several GI related optimizations and fixesreduz2021-01-241-0/+16
* Added GPU based cluster builderreduz2021-01-191-1/+4
* Added ability to visualize native shadersreduz2021-01-061-0/+13
* Threaded optimizations to cull and renderreduz2021-01-051-0/+3
* Typo correctionMuller-Castro2021-01-021-5/+5
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add API to get frame setup time on CPUreduz2020-12-241-0/+2
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-10/+3
* Implement automatic LOD (Level of Detail)reduz2020-12-181-0/+5
* Reimplement skeletons and blend shapesreduz2020-12-161-3/+3
* Cleanup unused engine codeTomasz Chabora2020-12-091-2/+0
* RenderingServer reorganizationreduz2020-12-041-1/+1
* Refactored Mesh internals and formats.reduz2020-12-021-29/+64
* Merge pull request #42761 from fire/color-grading-3dRémi Verschelde2020-11-281-1/+1
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| * Environment brightness, contrast, saturation restore with color correction.clayjohn2020-11-281-1/+1
* | Merge pull request #43828 from Chaosus/restore_line_antialiasingYuri Roubinsky2020-11-281-1/+1
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| * | Restored antialiased lines by emulation using triangle stripsYuri Roubinsky2020-11-271-1/+1
* | | Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde2020-11-281-0/+1
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| * | Add sky_only setting to DirectionalLight3Dsclayjohn2020-10-211-0/+1
* | | Implement signed distance fields for 2D shadersreduz2020-11-261-1/+18
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* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-5/+5
* | doc: Sync classref with current source + fixup some bindingsRémi Verschelde2020-11-041-0/+1
* | Implement DirectionalLight2Dreduz2020-11-041-9/+21