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path: root/scene/3d/physics_body.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-7/+7
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-4/+4
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-4/+4
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-2/+4
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* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky2017-08-051-0/+31
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-414/+155
* Use the gravity constant to calculate weightsJohan Manuel2017-07-051-2/+2
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-5/+5
* Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc2017-04-211-0/+124
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-513/+429
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-79/+79
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-28/+28
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-9/+11
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-131-18/+19
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-16/+16
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-3/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-6/+8
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-79/+79
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2016-12-101-1/+1
* Send body inout notifications after state is applied, fixes #4683Juan Linietsky2016-06-171-11/+13
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-1/+70
* Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov2016-04-061-1/+5
* -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-121-0/+24
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-11/+4
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-0/+55
* -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky2015-04-261-4/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+1
* -fixed silly bug in trigger check (#1051)Juan Linietsky2015-01-021-3/+2
* FixesJuan Linietsky2014-12-201-0/+7
* UDP FixesJuan Linietsky2014-11-131-0/+23
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-21/+21
* ColladaJuan Linietsky2014-10-141-0/+8
* missing fils from yesterday comit.Juan Linietsky2014-10-031-6/+8
* -added collision exception to 3D Physics API tooJuan Linietsky2014-09-221-0/+26
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-10/+10
* 3D Physics and Other StuffJuan Linietsky2014-09-021-99/+464
* Little BitsJuan Linietsky2014-08-141-0/+14
* A bit of everything:Juan Linietsky2014-05-141-0/+16
* -improved physics ccdJuan Linietsky2014-02-191-4/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+741