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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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visual_instance_3d.h
Commit message (
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Author
Age
Files
Lines
*
Allow more flexible adjustments of VisualInstance3D Lightmap Scale
Hugo Locurcio
2024-11-14
1
-3
/
+8
*
Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-0
/
+3
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Add const lvalue ref to container parameters
Muller-Castro
2024-01-05
1
-1
/
+1
*
Sort decals and lights based on camera origin
clayjohn
2023-01-20
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
1
-0
/
+8
|
\
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*
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
1
-0
/
+8
*
|
Expose GeometryInstance3D.custom_aabb property
clayjohn
2022-12-15
1
-1
/
+3
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/
*
Some fixes for instance shader parameters
Yuri Rubinsky
2022-11-09
1
-4
/
+2
*
Fix typo in method of visual_instance_3d
Patrick Siemsen
2022-11-03
1
-1
/
+1
*
Remove the global space `get_transformed_aabb` helper method
Aaron Franke
2022-10-18
1
-2
/
+0
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-2
/
+2
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-06-23
1
-1
/
+1
*
Fix errors when materials attached to 3d object are not freed
Yuri Rubinsky
2022-05-26
1
-0
/
+1
*
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-26
1
-1
/
+0
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-2
/
+2
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-1
/
+0
*
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
1
-1
/
+1
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\
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*
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-14
1
-1
/
+1
*
|
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
/
+4
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
*
Implement distance fade and transparency
JFonS
2021-10-25
1
-3
/
+14
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-3
/
+0
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-2
/
+2
*
Add node configuration warning for GeometryInstance3D distance
Hugo Locurcio
2021-07-28
1
-0
/
+1
*
Implement visibility range and dependencies.
jfons
2021-06-14
1
-12
/
+18
*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+4
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-10
/
+10
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-0
/
+5
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-12
/
+24
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+12
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-8
/
+8
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+150