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path: root/servers/register_server_types.cpp
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* Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp2021-11-041-2/+6
* Merge pull request #53980 from nekomatata/rename-godot-physics-classesRémi Verschelde2021-10-191-6/+6
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| * Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-6/+6
* | Rework XR positional trackersBastiaan Olij2021-10-171-0/+1
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* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-0/+2
* Remove Scene dependency from the TextServer, use scalable hex box font instea...bruvzg2021-10-031-3/+0
* Implement TextServer GDExtension interface, remove TextServer GDNative interf...bruvzg2021-10-011-12/+6
* Adding GDExtension support to XRInterfaceBastiaan Olij2021-08-261-0/+2
* Implement NativeExtension pointer argumentsreduz2021-08-231-2/+2
* Implement Binary Shader Compilationreduz2021-07-261-1/+1
* Implement the ability to disable classesreduz2021-07-131-80/+80
* Implement Specialization Constantsreduz2021-07-111-0/+1
* Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp2021-07-051-2/+0
* Expose body_test_motion in 3D physics serverPouleyKetchoupp2021-07-021-0/+1
* Implement native extension systemreduz2021-06-251-10/+15
* Implement Framebuffer Subpass supportreduz2021-06-241-0/+1
* Reorganize Project Settingsreduz2021-02-181-0/+10
* Make Servers truly Thread Safereduz2021-02-101-2/+11
* Add AudioEffectCaptureLyuma2021-02-021-0/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* RenderingServer reorganizationreduz2020-12-041-1/+1
* [Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...bruvzg2020-11-261-1/+8
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Revert "register RenderingDevice as gdscript singleton"Rémi Verschelde2020-05-091-1/+0
* register RenderingDevice as gdscript singletonPhilip Whitfield2020-05-031-0/+1
* Register the DisplayServer Singletonmuiroc2020-04-211-0/+1
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-1/+1
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-0/+19
* DocData: Skip unexposed classesRémi Verschelde2020-04-201-5/+6
* Merge pull request #37383 from WARIO-MDMA/godotphysics-renameRémi Verschelde2020-04-101-4/+4
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| * Rename "GodotPhysics" to "GodotPhysics{2D,3D}"WARIO-MDMA2020-04-091-4/+4
* | Renaming all ARVR nodes to XRBastiaan Olij2020-04-091-7/+11
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* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* doc: Update classref with node renamesRémi Verschelde2020-03-301-2/+2
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-3/+3
* Renaming of servers for coherency.Juan Linietsky2020-03-271-39/+39
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-0/+3
* Refactor ScriptDebugger.Fabio Alessandrelli2020-03-081-24/+0
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-4/+4
* Yay very basic 3D (only white) finally shows.Juan Linietsky2020-02-111-2/+5
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Implement game camera overrideErik2019-10-231-1/+1
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+6
* Added generator audio stream, and spectrum analyzer audio effectJuan Linietsky2019-04-101-0/+10
* Fixed TextureArray and Texture3D issuesDaniel Rakos2019-03-031-1/+5
* -Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky2019-02-261-0/+13
* Revert " Deprecated Godot 3D physics engine"Rémi Verschelde2019-01-281-3/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2