| Commit message (Expand) | Author | Age | Files | Lines |
* | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp | 2021-11-04 | 1 | -2/+6 |
* | Merge pull request #53980 from nekomatata/rename-godot-physics-classes | Rémi Verschelde | 2021-10-19 | 1 | -6/+6 |
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| * | Rename Godot Physics classes from *SW to Godot* | PouleyKetchoupp | 2021-10-18 | 1 | -6/+6 |
* | | Rework XR positional trackers | Bastiaan Olij | 2021-10-17 | 1 | -0/+1 |
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* | Script interface improvements for test body motion | PouleyKetchoupp | 2021-10-04 | 1 | -0/+2 |
* | Remove Scene dependency from the TextServer, use scalable hex box font instea... | bruvzg | 2021-10-03 | 1 | -3/+0 |
* | Implement TextServer GDExtension interface, remove TextServer GDNative interf... | bruvzg | 2021-10-01 | 1 | -12/+6 |
* | Adding GDExtension support to XRInterface | Bastiaan Olij | 2021-08-26 | 1 | -0/+2 |
* | Implement NativeExtension pointer arguments | reduz | 2021-08-23 | 1 | -2/+2 |
* | Implement Binary Shader Compilation | reduz | 2021-07-26 | 1 | -1/+1 |
* | Implement the ability to disable classes | reduz | 2021-07-13 | 1 | -80/+80 |
* | Implement Specialization Constants | reduz | 2021-07-11 | 1 | -0/+1 |
* | Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | PouleyKetchoupp | 2021-07-05 | 1 | -2/+0 |
* | Expose body_test_motion in 3D physics server | PouleyKetchoupp | 2021-07-02 | 1 | -0/+1 |
* | Implement native extension system | reduz | 2021-06-25 | 1 | -10/+15 |
* | Implement Framebuffer Subpass support | reduz | 2021-06-24 | 1 | -0/+1 |
* | Reorganize Project Settings | reduz | 2021-02-18 | 1 | -0/+10 |
* | Make Servers truly Thread Safe | reduz | 2021-02-10 | 1 | -2/+11 |
* | Add AudioEffectCapture | Lyuma | 2021-02-02 | 1 | -0/+3 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -1/+1 |
* | [Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex... | bruvzg | 2020-11-26 | 1 | -1/+8 |
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -2/+2 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -4/+0 |
* | Revert "register RenderingDevice as gdscript singleton" | Rémi Verschelde | 2020-05-09 | 1 | -1/+0 |
* | register RenderingDevice as gdscript singleton | Philip Whitfield | 2020-05-03 | 1 | -0/+1 |
* | Register the DisplayServer Singleton | muiroc | 2020-04-21 | 1 | -0/+1 |
* | Add proper type to most public API uses of Array | Juan Linietsky | 2020-04-21 | 1 | -1/+1 |
* | Exposed RenderingDevice to script API | Juan Linietsky | 2020-04-20 | 1 | -0/+19 |
* | DocData: Skip unexposed classes | Rémi Verschelde | 2020-04-20 | 1 | -5/+6 |
* | Merge pull request #37383 from WARIO-MDMA/godotphysics-rename | Rémi Verschelde | 2020-04-10 | 1 | -4/+4 |
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| * | Rename "GodotPhysics" to "GodotPhysics{2D,3D}" | WARIO-MDMA | 2020-04-09 | 1 | -4/+4 |
* | | Renaming all ARVR nodes to XR | Bastiaan Olij | 2020-04-09 | 1 | -7/+11 |
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* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -1/+1 |
* | doc: Update classref with node renames | Rémi Verschelde | 2020-03-30 | 1 | -2/+2 |
* | More server renames for consistency after #37361 | Rémi Verschelde | 2020-03-28 | 1 | -3/+3 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -39/+39 |
* | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky | 2020-03-26 | 1 | -0/+3 |
* | Refactor ScriptDebugger. | Fabio Alessandrelli | 2020-03-08 | 1 | -24/+0 |
* | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli | 2020-02-21 | 1 | -4/+4 |
* | Yay very basic 3D (only white) finally shows. | Juan Linietsky | 2020-02-11 | 1 | -2/+5 |
* | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | 2020-02-10 | 1 | -0/+4 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Implement game camera override | Erik | 2019-10-23 | 1 | -1/+1 |
* | Adding a new Camera Server implementation to Godot. | BastiaanOlij | 2019-06-15 | 1 | -0/+6 |
* | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky | 2019-04-10 | 1 | -0/+10 |
* | Fixed TextureArray and Texture3D issues | Daniel Rakos | 2019-03-03 | 1 | -1/+5 |
* | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | 2019-02-26 | 1 | -0/+13 |
* | Revert " Deprecated Godot 3D physics engine" | Rémi Verschelde | 2019-01-28 | 1 | -3/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |