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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+14
* -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-121-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-1/+1
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-0/+14
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+2
* UDP FixesJuan Linietsky2014-11-131-0/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+1
* ColladaJuan Linietsky2014-10-141-0/+2
* missing fils from yesterday comit.Juan Linietsky2014-10-031-1/+1
* -added collision exception to 3D Physics API tooJuan Linietsky2014-09-221-0/+2
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-3/+3
* 3D Physics and Other StuffJuan Linietsky2014-09-021-10/+83
* Little BitsJuan Linietsky2014-08-141-0/+6
* A bit of everything:Juan Linietsky2014-05-141-0/+15
* -improved physics ccdJuan Linietsky2014-02-191-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+219