| Commit message (Expand) | Author | Age | Files | Lines |
* | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania | 2018-08-19 | 1 | -2/+7 |
* | Improved move_and_slide function to stay on slope and fall on steep slope | Andrea Catania | 2018-08-18 | 1 | -1/+1 |
* | Implemented IK | AndreaCatania | 2018-08-04 | 1 | -0/+1 |
* | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell | 2018-07-24 | 1 | -0/+5 |
* | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky | 2018-07-23 | 1 | -4/+19 |
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| * | Implemented physics material | AndreaCatania | 2018-05-11 | 1 | -4/+19 |
* | | -Added support for raycast in KinematicBody2D | Juan Linietsky | 2018-07-16 | 1 | -1/+1 |
* | | Fixes #19648 Kinematic body move_and_slide compatibility issue | Andrea Catania | 2018-07-01 | 1 | -1/+1 |
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* | Implemented ragdoll | AndreaCatania | 2018-05-07 | 1 | -0/+264 |
* | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | 2018-02-20 | 1 | -4/+4 |
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| * | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 1 | -4/+4 |
* | | Exposed apply_torque_impulse to gdscript and added documentation for added ap... | sdfgeoff | 2018-02-15 | 1 | -0/+1 |
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* | Merge pull request #14907 from scayze/rigid_vehicle | Juan Linietsky | 2018-01-08 | 1 | -3/+2 |
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| * | Added RigidBody functionality to VehicleBody | Scayze | 2018-01-07 | 1 | -3/+2 |
* | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
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* | Implemented physics linear and angular lock | AndreaCatania | 2017-12-10 | 1 | -15/+5 |
* | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki | 2017-11-10 | 1 | -11/+16 |
* | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky | 2017-09-04 | 1 | -15/+37 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky | 2017-08-05 | 1 | -0/+2 |
* | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -61/+46 |
* | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -2/+2 |
* | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc | 2017-04-21 | 1 | -0/+17 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -58/+31 |
* | Rename collision layer as suggested in #5696 | Juan Linietsky | 2017-01-13 | 1 | -4/+4 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -4/+4 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | 2016-04-09 | 1 | -0/+14 |
* | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky | 2016-01-12 | 1 | -1/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Fix can_move_to and rename it for more clarity | Rémi Verschelde | 2015-11-22 | 1 | -1/+1 |
* | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 1 | -0/+14 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+2 |
* | UDP Fixes | Juan Linietsky | 2014-11-13 | 1 | -0/+1 |
* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -3/+3 |
* | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky | 2014-10-16 | 1 | -0/+1 |
* | Collada | Juan Linietsky | 2014-10-14 | 1 | -0/+2 |
* | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -1/+1 |
* | -added collision exception to 3D Physics API too | Juan Linietsky | 2014-09-22 | 1 | -0/+2 |
* | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr... | Juan Linietsky | 2014-09-22 | 1 | -3/+3 |
* | 3D Physics and Other Stuff | Juan Linietsky | 2014-09-02 | 1 | -10/+83 |
* | Little Bits | Juan Linietsky | 2014-08-14 | 1 | -0/+6 |
* | A bit of everything: | Juan Linietsky | 2014-05-14 | 1 | -0/+15 |
* | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -1/+1 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+219 |