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path: root/scene/3d/physics_body.h
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* Added ray shape and move_and_slide with snapping on 3D.Andrea Catania2018-08-191-2/+7
* Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania2018-08-181-1/+1
* Implemented IKAndreaCatania2018-08-041-0/+1
* Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+5
* Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky2018-07-231-4/+19
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| * Implemented physics materialAndreaCatania2018-05-111-4/+19
* | -Added support for raycast in KinematicBody2DJuan Linietsky2018-07-161-1/+1
* | Fixes #19648 Kinematic body move_and_slide compatibility issueAndrea Catania2018-07-011-1/+1
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* Implemented ragdollAndreaCatania2018-05-071-0/+264
* Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde2018-02-201-4/+4
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| * Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-4/+4
* | Exposed apply_torque_impulse to gdscript and added documentation for added ap...sdfgeoff2018-02-151-0/+1
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* Merge pull request #14907 from scayze/rigid_vehicleJuan Linietsky2018-01-081-3/+2
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| * Added RigidBody functionality to VehicleBodyScayze2018-01-071-3/+2
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Implemented physics linear and angular lockAndreaCatania2017-12-101-15/+5
* Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-11/+16
* -Changed KinematicBody API yet again to make it friendlierJuan Linietsky2017-09-041-15/+37
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky2017-08-051-0/+2
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-61/+46
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-2/+2
* Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc2017-04-211-0/+17
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-58/+31
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-131-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+14
* -Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky2016-01-121-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-1/+1
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-0/+14
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+2
* UDP FixesJuan Linietsky2014-11-131-0/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+1
* ColladaJuan Linietsky2014-10-141-0/+2
* missing fils from yesterday comit.Juan Linietsky2014-10-031-1/+1
* -added collision exception to 3D Physics API tooJuan Linietsky2014-09-221-0/+2
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-3/+3
* 3D Physics and Other StuffJuan Linietsky2014-09-021-10/+83
* Little BitsJuan Linietsky2014-08-141-0/+6
* A bit of everything:Juan Linietsky2014-05-141-0/+15
* -improved physics ccdJuan Linietsky2014-02-191-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+219