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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
register_scene_types.cpp
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Author
Age
Files
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*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-23
/
+12
*
Add `AspectRatioContainer` class
Andrii Doroshenko (Xrayez)
2020-11-25
1
-0
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Implement DirectionalLight2D
reduz
2020-11-04
1
-1
/
+4
*
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
1
-0
/
+2
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-0
/
+1
*
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-18
1
-1
/
+3
*
Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+10
*
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
1
-0
/
+2
*
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-10
1
-0
/
+2
*
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-09
1
-1
/
+2
*
Implement 3D textures as import and resource format.
reduz
2020-09-09
1
-0
/
+10
*
Add Viewport/SubViewport node compatibility
PouleyKetchoupp
2020-08-23
1
-0
/
+1
*
Port ClassDB tests to use doctest
Andrii Doroshenko (Xrayez)
2020-08-16
1
-3
/
+9
*
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-28
1
-0
/
+1
*
Docs: Ignore OS specific values (constants, project settings, properties).
bruvzg
2020-07-15
1
-1
/
+1
*
Merge pull request #40268 from DanielZTing/master
Rémi Verschelde
2020-07-15
1
-1
/
+1
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*
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-10
1
-1
/
+1
*
|
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
1
-0
/
+1
*
|
Convert syntax highlighters into a resource
Paulb23
2020-07-11
1
-0
/
+2
|
/
*
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
1
-0
/
+1
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-0
/
+1
*
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
1
-2
/
+1
*
Added Texture2DArray support to visual shaders
Yuri Roubinsky
2020-06-19
1
-0
/
+3
*
Move `RayShape2D` implementation into its own translation unit
Andrii Doroshenko (Xrayez)
2020-06-01
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Fix C# bindings after lightmapper changes
Ignacio Etcheverry
2020-05-13
1
-0
/
+2
*
New lightmapper
Juan Linietsky
2020-05-10
1
-5
/
+13
*
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
1
-6
/
+10
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+4
*
Implement decals
Juan Linietsky
2020-04-14
1
-0
/
+2
*
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-5
/
+9
*
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rémi Verschelde
2020-04-03
1
-2
/
+3
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*
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-04-01
1
-2
/
+3
*
|
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
1
-0
/
+3
|
/
*
Register SubViewport class
Michael Alexsander
2020-03-30
1
-0
/
+1
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-0
/
+16
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-0
/
+14
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-83
/
+74
*
Fix build with disable_3d=yes, remove dependency on WorldEnvironment
Rémi Verschelde
2020-03-27
1
-6
/
+8
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-99
/
+172
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-2
/
+1
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+3
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Working sky shader implementation
clayjohn
2020-03-21
1
-5
/
+4
*
Add shader based background mode
Bastiaan Olij
2020-03-19
1
-0
/
+4
*
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-28
1
-1
/
+4
*
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
1
-3
/
+3
*
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
1
-2
/
+2
*
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-26
1
-4
/
+12
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