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path: root/scene/register_scene_types.cpp
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* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-23/+12
* Add `AspectRatioContainer` classAndrii Doroshenko (Xrayez)2020-11-251-0/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Implement DirectionalLight2Dreduz2020-11-041-1/+4
* Implement CanvasGroup and CanvasItem clippingreduz2020-10-281-0/+2
* Refactored 2D shader and lighting systemreduz2020-10-241-0/+1
* Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky2020-10-181-1/+3
* Implement GPU Particle Collisionsreduz2020-10-091-0/+10
* Add and convert editor to use CodeEditPaulb232020-09-101-0/+2
* Added Texture3D to visual shadersYuri Roubinsky2020-09-101-0/+2
* Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio2020-09-091-1/+2
* Implement 3D textures as import and resource format.reduz2020-09-091-0/+10
* Add Viewport/SubViewport node compatibilityPouleyKetchoupp2020-08-231-0/+1
* Port ClassDB tests to use doctestAndrii Doroshenko (Xrayez)2020-08-161-3/+9
* Added UniformRef visual shader nodeYuri Roubinsky2020-07-281-0/+1
* Docs: Ignore OS specific values (constants, project settings, properties).bruvzg2020-07-151-1/+1
* Merge pull request #40268 from DanielZTing/masterRémi Verschelde2020-07-151-1/+1
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| * Fix cancel/OK button order on macOSDaniel Ting2020-07-101-1/+1
* | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb232020-07-111-0/+1
* | Convert syntax highlighters into a resourcePaulb232020-07-111-0/+2
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* Added 'fma' function to shader languageYuri Roubinsky2020-07-101-0/+1
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-0/+1
* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-2/+1
* Added Texture2DArray support to visual shadersYuri Roubinsky2020-06-191-0/+3
* Move `RayShape2D` implementation into its own translation unitAndrii Doroshenko (Xrayez)2020-06-011-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Fix C# bindings after lightmapper changesIgnacio Etcheverry2020-05-131-0/+2
* New lightmapperJuan Linietsky2020-05-101-5/+13
* DocData: Skip unexposed classesRémi Verschelde2020-04-201-6/+10
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+4
* Implement decalsJuan Linietsky2020-04-141-0/+2
* Renaming all ARVR nodes to XRBastiaan Olij2020-04-091-5/+9
* Merge pull request #37505 from YeldhamDev/viewcont_renameRémi Verschelde2020-04-031-2/+3
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| * Rename ViewportContainer to SubViewportContainerMichael Alexsander2020-04-011-2/+3
* | Re-Added screen space reflection.Juan Linietsky2020-04-021-0/+3
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* Register SubViewport classMichael Alexsander2020-03-301-0/+1
* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+16
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-0/+14
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-83/+74
* Fix build with disable_3d=yes, remove dependency on WorldEnvironmentRémi Verschelde2020-03-271-6/+8
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-99/+172
* Working multiple window support, including editorJuan Linietsky2020-03-261-2/+1
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+3
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-1/+1
* Working sky shader implementationclayjohn2020-03-211-5/+4
* Add shader based background modeBastiaan Olij2020-03-191-0/+4
* Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania2020-02-281-1/+4
* Renamed PlaneShape to WorldMarginShapeAndrea Catania2020-02-271-3/+3
* Renamed NavigationMeshInstance to NavigationRegionAndrea Catania2020-02-271-2/+2
* Add support for integer type in visual shadersYuri Roubinsky2020-02-261-4/+12