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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
register_scene_types.cpp
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Author
Age
Files
Lines
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Added SDF nodes to visual shader
Yuri Roubinsky
2021-01-18
1
-0
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+7
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Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-15
1
-0
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+1
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Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-30
1
-0
/
+1
*
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Merge pull request #44809 from Calinou/physics-render-layers-zero-index
Rémi Verschelde
2021-01-01
1
-4
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+4
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Use zero-indexing for physics and render layer names
Hugo Locurcio
2020-12-30
1
-4
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+4
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-14
1
-2
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+3
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Merge pull request #43931 from bruvzg/ctl_comp_font
Rémi Verschelde
2020-12-09
1
-1
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+18
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[Complex Text Layouts] Add compatibility for legacy Font resources.
bruvzg
2020-12-03
1
-1
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+18
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Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-05
1
-1
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+2
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[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-23
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+12
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Add `AspectRatioContainer` class
Andrii Doroshenko (Xrayez)
2020-11-25
1
-0
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+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
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+2
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Implement DirectionalLight2D
reduz
2020-11-04
1
-1
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+4
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Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
1
-0
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+2
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Refactored 2D shader and lighting system
reduz
2020-10-24
1
-0
/
+1
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Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-18
1
-1
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+3
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Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+10
*
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
1
-0
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+2
*
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-10
1
-0
/
+2
*
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-09
1
-1
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+2
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Implement 3D textures as import and resource format.
reduz
2020-09-09
1
-0
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+10
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Add Viewport/SubViewport node compatibility
PouleyKetchoupp
2020-08-23
1
-0
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+1
*
Port ClassDB tests to use doctest
Andrii Doroshenko (Xrayez)
2020-08-16
1
-3
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+9
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Added UniformRef visual shader node
Yuri Roubinsky
2020-07-28
1
-0
/
+1
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Docs: Ignore OS specific values (constants, project settings, properties).
bruvzg
2020-07-15
1
-1
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+1
*
Merge pull request #40268 from DanielZTing/master
Rémi Verschelde
2020-07-15
1
-1
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+1
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Fix cancel/OK button order on macOS
Daniel Ting
2020-07-10
1
-1
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+1
*
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Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
1
-0
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+1
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Convert syntax highlighters into a resource
Paulb23
2020-07-11
1
-0
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+2
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Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
1
-0
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+1
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Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-0
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+1
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Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
1
-2
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+1
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Added Texture2DArray support to visual shaders
Yuri Roubinsky
2020-06-19
1
-0
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+3
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Move `RayShape2D` implementation into its own translation unit
Andrii Doroshenko (Xrayez)
2020-06-01
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
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+0
*
Fix C# bindings after lightmapper changes
Ignacio Etcheverry
2020-05-13
1
-0
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+2
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New lightmapper
Juan Linietsky
2020-05-10
1
-5
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+13
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DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
1
-6
/
+10
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+4
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Implement decals
Juan Linietsky
2020-04-14
1
-0
/
+2
*
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-5
/
+9
*
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rémi Verschelde
2020-04-03
1
-2
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+3
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Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-04-01
1
-2
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+3
*
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Re-Added screen space reflection.
Juan Linietsky
2020-04-02
1
-0
/
+3
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/
*
Register SubViewport class
Michael Alexsander
2020-03-30
1
-0
/
+1
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-0
/
+16
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-0
/
+14
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-83
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+74
*
Fix build with disable_3d=yes, remove dependency on WorldEnvironment
Rémi Verschelde
2020-03-27
1
-6
/
+8
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